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Multiple Textures

04-08-2004, 02:32 PM#1
TopGun
My model is multiple meshes, which I textured in GMax using multiple textures. I edit the .mdl file to this:


However, the model only comes up with 1 texture in the game, not two.
04-08-2004, 02:49 PM#2
Markus3832
Quote:
Originally Posted by TopGun
My model is multiple meshes, which I textured in GMax using multiple textures. I edit the .mdl file to this:


However, the model only comes up with 1 texture in the game, not two.

You only have a material for the first texture from what i see. You need one that uses the other texture too.
And move the second "Bitmap {" forward a bit so it is aligned with the first one.
04-08-2004, 09:55 PM#3
TopGun
'Aight, I made the .mdl read as follows, but is still doesn't work right... I'm still only getting one texture showing up, and it's the first one. (All spacing is correct, don't wory about it)

Textures 2 {
Bitmap {
Image "kaboom.blp",
}
Bitmap {
Image "Metal3.blp",
}
}
Materials 2 {
Material {
Layer {
FilterMode None,
static TextureID 0,
}
}
Material {
Layer {
FilterMode None,
static TextureID 0,
}
}
}
04-08-2004, 10:20 PM#4
Raleign
Quote:
Originally Posted by TopGun
Material {
Layer {
FilterMode None,
static TextureID 0,
}
}
}

Change that second material's static TextureID to 1.
04-09-2004, 04:59 PM#5
TopGun
That didn't do it. It's still showing up with one texture...
04-09-2004, 05:22 PM#6
Tyraxor
How exactly do you mean, multiple mesh and multiple textures? Since wc3 doesnt support different mesh texturing or multi-texturing.
04-10-2004, 02:28 PM#7
TopGun
How can I turn my 3 different meshes into 1 mesh?
04-10-2004, 03:36 PM#8
Tyraxor
Select your mesh go to the Modifier panel click Append and choose the other meshes, voila.
04-10-2004, 04:56 PM#9
Cookie
in case you didnt know what append is: it means attach (hes probably using a french max gui), should be the attach button under the modifiers control panels.
04-10-2004, 09:39 PM#10
Tyraxor
Nope, german version ;).
04-11-2004, 04:07 PM#11
TopGun
Does that work for GMax too?
04-11-2004, 04:44 PM#12
Tyraxor
I guess so.