| 04-09-2004, 04:03 PM | #1 |
i wanna make a map with ppl that are stronger and weaker against certian units. like seige are good againts buildings. wut are they? EXP: melee is good to magic chaos is good to range magis is good to chaos like in mediveval tacitcs. pikeman is good to knights archer to cossack cossacks to men and armers i need help |
| 04-09-2004, 06:57 PM | #2 |
In the Game Constants there are fields which dictate what percent damage each damage type does to each armor type. Look for that, and play around with it. |
| 04-09-2004, 06:57 PM | #3 |
It's already been done? Doesn't the game's armor and attack type system already perfectly simulate this? |
| 04-09-2004, 07:02 PM | #4 | |
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OR u haven't had enough experience w/ warcraft yet |
| 04-09-2004, 07:39 PM | #5 |
hahah ,not enough experience w/ warcraft, heheh. thats prob true. ill do wut first post said |
| 04-09-2004, 07:53 PM | #6 | |
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| 04-09-2004, 08:31 PM | #7 |
i dont melee! i do b.net and custom games! thats why! lol i never thought! |
| 04-09-2004, 09:43 PM | #8 |
I meant the system of one attack type having superiority over one armor type, etc etc. Like... Siege damage has superiority to all others against Fortified Armor Piercing damage is exceptionally effective against Normal (if I remember right). Etc. It's not that I don't have enough 'experience', it's just the idea of having attack types and armor types is nothing new to the WC3 universe, considering it came standard V1.0 RoC. |
| 04-10-2004, 12:33 AM | #9 | ||
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dude! Gearhead! thats wut i am looking for! Quote:
can u give me a big list or of all of the armour and stuff? |
| 04-10-2004, 01:14 AM | #10 |
It is really easy to modify the armor/attack types. In my Td all of the attack and armor types are new, or remade. Since im bored ill make a little table for you. Armor: Small | Medium | Large | Fort | Normal | Hero | Divine | Unarmored Attack (%): Chaos 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 Hero 1 | 1 | 1 | .5 | 1 | 1 | .05 | 1 Magic 1.25 | .75 | 2 | .35 | 1 | .5 | .05 | 1 Normal 1 | 1.5 | 1 | .7 | 1 | 1 | .05 | 1 Pierce 2 | .75 | 1 | .35 | 1 | .5 | .05 | 1.5 Siege 1 | .5 | 1 | 1.5 | 1 | .5 | .05 | 1.5 Spells 1 | 1 | 1 | 1 | 1 | .75 | .05 | 1 If you want to change them, go the the advanced tab in WE, down to gameplay constants. Then scroll down to the Combat - Damage Bonus Table part, but you'll need to check the use custom gameplay constants thing to change it |
| 04-10-2004, 01:48 AM | #11 |
Hmm, turns out the guy that everybody was saying had no clue... had the right answer. lol, pure luck I assure you all. Anyways, the others were right. In the Game Constants area you can set those percentages to absolutely anything you want. And I think you might be able to rename them... that's uncertain. If you can, then you can make it so that there is a Magic attack type and a Magic armor type, Chaos attack & Chaos armor, etc. Then you could do what you want to do. |
| 04-10-2004, 04:29 AM | #12 |
ok! i got it! thanx for showing it to me Quickshok! that helps! i just have 1 question. dose 1= as normal? exp: seige to fort =1.5 seige normal attack 10 it dose normal+ half =15? i think i get it! thanx again all of u! |
| 04-10-2004, 04:44 AM | #13 | |
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| 04-10-2004, 01:47 PM | #14 |
ok, i got it! thanx for yall help! |
| 06-17-2004, 03:51 AM | #15 |
:) I was looking for a thread like this and i finally found one. Uhh, I can't figure out how to change the armor/attack type name (for example, I'm making a map set in a modern time period, and would like to have flak damage, machine gun damage, etc.) how do you edit the name and description (example: Instead of "Chaos damage does full damage to all armor types", I want "Machine gun damage does extra damage to infantry armor, and reduced damage to tank armor" or something along those lines :) Thanks |
