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income help

04-09-2004, 08:24 PM#1
Elthanor
i just wanna know how income works. like in mauls and TD. the more of something (if i own somthing) or train a unit, o kill a unit. i get income or increas it. plz tell me a tut that is out there or u can make one! ^_^
04-09-2004, 08:50 PM#2
johnfn
Its called bounty. You can enable bounty by doing player flag - turn bounty on for (some player). Thats a trigger, by the way. You can set how much bounty a unit gives under the unit editor - bounty base. the dice and rolls just effect a variation on the base (so all units dont give the same bounty).
04-10-2004, 12:30 AM#3
Elthanor
Quote:
Originally Posted by johnfn
Its called bounty. You can enable bounty by doing player flag - turn bounty on for (some player). Thats a trigger, by the way. You can set how much bounty a unit gives under the unit editor - bounty base. the dice and rolls just effect a variation on the base (so all units dont give the same bounty).

hmmm.... im not sure u get wut i mean. like in winter maul, u get income like every 30 seconds. i wanna know how that works. not when u kill a units how much gold u get from it. like evey 5 seconds i get 5 g and when i have a building, i gain like 2 g so i get 7 g evey 5 secs

got it?
04-10-2004, 12:57 AM#4
fugly
event: periodic event: evey 5 secs
Condition: Player owns a (insert unit here)
Action: Give player gold (I think its under add player property)
04-10-2004, 02:44 AM#5
TheGameFreak
hmm, you want it to be compound, ya?
so if you have 3 of this building you get 11g every 5 secs?
i'd use a variable myself, unfortunately i'm not using WE atm so i cant tell you exactly how (you should be able to work it out, unless you new to this, and if thats the case this might be a little high level)
anyways, i'd store the ammount your meant to get as the bonus bit, and then use a periodic event trigger which adds to your gold 5+TheVariable

(NOTE: this only how i would do it, and as im no pro myself i would suggest you take this as a temporary solution untill somebody confirms im right)

EDIT: I think what you basically have to do is check how many whetevers you own and then set a variable according to that, then add that to the base then add that to your gold. (I would then reset the variable to 0, but thats preference.)
04-10-2004, 04:25 AM#6
Elthanor
ok, i think gamefreaks idea is to hard for me. i am a noob at WE. the map is prob to hard for a never made maper but i think its well be cool! ill try fugly's way. its easyer and i think i can use that for my map. thanx guys! if u still have other ways, then plz feel free to post!