| 04-10-2004, 04:43 AM | #1 |
Ok 2 questions: 1)How do you make it that when an item in slot 1 reachs 0 charges, and give the unit using the item a different item? (ex: a unit uses healing salve, and when the last charge is used, give it a claws of attack +15) 2)What event can be used to count the amount of 3 items charges, adding them into a total? (ex: slot 1-potion of healing; slot 2-sentry ward; slot 3-infernal stone) How does it add those 3 items charges into a total, and if the total is equal to 10, then remove an ability from the unit carrying the items? |
| 04-10-2004, 05:52 PM | #2 |
Too hard? Can anyone help? The map is almost complete. :\ |
