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Item Usage Triggers

04-10-2004, 04:43 AM#1
pappi.chullo
Ok 2 questions:

1)How do you make it that when an item in slot 1 reachs 0 charges, and give the unit using the item a different item? (ex: a unit uses healing salve, and when the last charge is used, give it a claws of attack +15)

2)What event can be used to count the amount of 3 items charges, adding them into a total? (ex: slot 1-potion of healing; slot 2-sentry ward; slot 3-infernal stone) How does it add those 3 items charges into a total, and if the total is equal to 10, then remove an ability from the unit carrying the items?
04-10-2004, 05:52 PM#2
pappi.chullo
Too hard? Can anyone help? The map is almost complete. :\