| 05-27-2002, 01:06 AM | #1 | |
Good news for all map makers who want to use NEW tilesets without external slk packs. Yeah, "slk packs" mean "not compatible with players without the slks" and that's a real nightmare because you can't use new tilesets without modified slks and if someone when you have them and try to play with people who don't, it crashes. Well, I may have lost already a lot of newbies with this sentence... Anyway, this trick is not for newbies. I read that on warcraft2.org and laught... Quote:
So basically what it says is that we'll have to do the job for them and they don't really help us. Anyway, how to use new tiles without slk? Yes there is a "simple" way, a "tricky" way and I found out it (Bill was right, someone DID find out for the textures... we'll see for the rest later...). You just need to rename your tilesets and use the names of already existing tilesets. Then you add these files using the right path in you .w3m file with a regular mpq tool. Example: let's say you want to use barren dirt. Very simple! 1)Extract all the barren dirt files from war3beta.mpq somewhere. These files are in the '\TerrainArt\Barrens' directory inside war3beta.mpq. Extract all the 'Barrens_Dirt.*'. 2) rename all the 'Barrens_Dirt.*' to 'Lordw_Dirt.*' for example. (ex.: "ren Barrens_Dirt.b00 Lordw_Dirt.b00") 3)create a new map using the Lordaeron Winter tileset. 4)save it and exit the World Editor. Extract the content of your .w3m in a new directory. 5)remove the '(listfile)' and the '(attributes)' files. 6)in that directory, create a new directory called '\TerrainArt\LordaeronWinter' 7)copy your renamed tilesets ('Lordw_Dirt.*') files in the '\TerrainArt\LordaeronWinter' directory. 8)then remove all files from your .w3m and put all these files back in your .w3m using the same directory structure. It should looks like: (listfile) war3map.doo war3map.j war3map.mmp war3map.shd war3map.w3c war3map.w3e war3map.w3i war3map.w3r war3map.wct war3map.wtg war3map.wts war3mapMap.tga war3mapPath.tga war3mapUnits.doo TerrainArt\LordaeronWinter\Lordw_Dirt.b00 TerrainArt\LordaeronWinter\Lordw_Dirt.b01 TerrainArt\LordaeronWinter\Lordw_Dirt.b02 TerrainArt\LordaeronWinter\Lordw_Dirt.b03 TerrainArt\LordaeronWinter\Lordw_Dirt.b04 TerrainArt\LordaeronWinter\Lordw_Dirt.b05 TerrainArt\LordaeronWinter\Lordw_Dirt.b06 TerrainArt\LordaeronWinter\Lordw_Dirt.b07 TerrainArt\LordaeronWinter\Lordw_Dirt.b08 TerrainArt\LordaeronWinter\Lordw_Dirt.b09 TerrainArt\LordaeronWinter\Lordw_Dirt.blp Then you can move your slk files away and open the map with the World Editor. It'll display the Barren Dirt instead of the Winter Dirt! BUT, once you save your map, you'll lose the tiles, so you'll have to put them back the same way you did before. It's quite anoying while editing but at least it works unedr Warcraft 3. Well, I hope you did get what I said and know how to proceed. If you don't, I don't care. :-P If you want to do it and don't understand how that works, it's not my problem. I just help people who can understand it and did not figure it out before. I wanted to use it in the next version of T2H but unfortunately, I don't think I'll be able to do so before a month and I could keep this trick for me but finally, I found it stupid to not share... just give me some credits if you use that trick! Thanks! ;) Get a sample map file here: Barrens Tiles.w3m -=Zépir oo PS: If any guy from Blizzard read this: PLEASE allow us to use slk inside .w3m. That would really help us. And also, the World Editor removes files it doesn't recognize from .w3m and that sucks too. A good game is a game we can modify. (Quake 3 is a good example) And since I'm there :-P, War3 doesn't display well chars with accents and it would be nice if we could use colored names. And one last thing, if you're working in a videogame or a software company that pays well and would like me to work for you: I'm looking for a "permanent" job. Please contact me! (private message for example) |
| 05-27-2002, 01:23 AM | #2 |
Guest | Good. I tryed that and it work. But no people ever get crashes when I play. By the way Zepir. You say it crashes right? Why when I play it don't crashes anyone? |
| 05-27-2002, 01:53 AM | #3 |
it crashes the WE not wc3 |
| 05-27-2002, 01:58 AM | #4 |
I know 5 people who tried to open the map with the World Editor and only one had his WE to crash. So it can happen. By the way, it's not supposed to crash in multiplayer. Before, when people used slk files, it was crashing because of net-sync errors when players had different slks. Since there are no slk and everything is in the .w3m file, it's not supposed to crash. -=Zépir oo |
| 05-27-2002, 01:27 PM | #5 |
Zepir could you make a utility that automaticly does this? I know I'm asking alot here but if your me you edit your maps like a dozen times before releasing and then a dozen times after and well its just a pain in the ass to keep doing this. Or You could add it to your mapeditor? |
| 05-27-2002, 03:43 PM | #6 |
Yes, I'm thinking about adding that feature to my editor. It's gonna take time though but it's possible. ;) I got other features to finish first, then I'll think about adding that. -=Zépir oo |
| 05-28-2002, 01:30 AM | #7 |
Guest | Same didn't crash me. |
