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trigger events: what is...

04-10-2004, 09:11 AM#1
sans
... the exact point in which damage is taken for a spell.

When you cast deathcoil, what is the proper ability event for when the unit takes damage? I don't want a unit to take damage well before the missile ever reaches them..
04-10-2004, 01:35 PM#2
giiefgii
I'm not 100% sure but maybe "Unit starts the effect of an ability" in the generic unit event works.
04-11-2004, 03:05 AM#3
-={tWiStÄr}=-
you cant get the exact point without some distance formula... woah ive never thought of that... ok... so deathcoil the spell has a speed lets make it 's' then you get the distance between the casted and casted upon lets call it 'd'
so now you will have a wait function of D/S i think... so your trigger would be...
Events -
A unit begins casting an ability
Conditions -
Ability being cast equal to Deathcoil
Actions -
Set d = (Integer((Distance between (Position of (Casting unit)) and (Position of (Target unit of ability being cast)))))
Wait - Convert integer to real (D/S)
***spell action you want here***

S is, as i said before, the missile speed of Deathcoil. wow... that was cool... I've never seen that done before but i bet it has been done... so oh well :D
04-11-2004, 04:28 AM#4
The Gearhead
Quote:
Originally Posted by -={tWiStÄr}=-
you cant get the exact point without some distance formula... woah ive never thought of that... ok... so deathcoil the spell has a speed lets make it 's' then you get the distance between the casted and casted upon lets call it 'd'
so now you will have a wait function of D/S i think... so your trigger would be...
Events -
A unit begins casting an ability
Conditions -
Ability being cast equal to Deathcoil
Actions -
Set d = (Integer((Distance between (Position of (Casting unit)) and (Position of (Target unit of ability being cast)))))
Wait - Convert integer to real (D/S)
***spell action you want here***

S is, as i said before, the missile speed of Deathcoil. wow... that was cool... I've never seen that done before but i bet it has been done... so oh well :D


Heh, just be glad this game does the trig for you.
04-11-2004, 04:34 AM#5
-={tWiStÄr}=-
what do you mean? its just division...
04-11-2004, 11:23 AM#6
Anitarf
Use "Starts the effect of an ability" instead of "Begins casting an ability" if you want the right results.
04-12-2004, 04:02 AM#7
sans
Quote:
Originally Posted by Anitar
Use "Starts the effect of an ability" instead of "Begins casting an ability" if you want the right results.

I've tried both, and it looks funny. twista got mad math skills.. :P haha w00t!
04-12-2004, 09:36 PM#8
-={tWiStÄr}=-
lol, well i got it to work and found a reason for me to use it ;) but you may need to do some expirimenting to figure out which event to use.