| 04-10-2004, 12:53 PM | #1 |
I have been trying to make a bounce ability all night and whatever i do, it doesnt work for me... im sure its probly easy but i cant figure it out. can anyone help me out by telling me what to do to make a bouncing missle for a hero?? |
| 04-10-2004, 04:48 PM | #2 |
Modify the NE Huntresses' Glaive ability. Presto - all done. You might also have to change the attack type, im not sure. Just copy what the Huntresses has. |
| 04-10-2004, 06:25 PM | #3 |
I looked at the Huntresses ability and I never found anything in there that edits her attack to make it bounce. From the looks of it her glaive attack ability is a dummy ability and the real thing is an upgrade. So look at the upgrades instead, and give the unit a copy of the huntresses upgrade with no requirements so it automatically has it. |
| 04-11-2004, 03:22 AM | #4 | |
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| 04-11-2004, 10:26 AM | #5 |
This is difficult. The huntress already has a bounce attack, so the Moon Glavie upgrade only increases the "max number of targets". I suppose this could be done with an upgrade and a trigger that researches the upgrade when the hero learns the ability, but I am not sure how this would work with multiple levels of the ability/upgrade. I have made an autocast bounce ability, though, for my new hero arena, but I don't think it is what you're looking for, because it is autocast, there is only one bounce (though it could be modified to hit more), and the bounce damage is absolute (10/20/30) and not relative to the hero's damage. I can still post it if you want. |
| 04-11-2004, 11:33 AM | #6 |
I've just tried this out, and got one to work succesfully, here's how I did it: Get the hero that you want to have the bounce ability, and set his attack type to "missile (bounce)" then give him the required area of effect - this is the area that missile will bounce to other units to. Create a new tech upgrade - call it whatever the hell you want, for this explanation I'll call it "bounce (effect)" give it the requisite levels, 3,4,5 whatever. Using the modifier "attack target count bonus" set the increments to what you want, i.e. if you want to upgrade by one target per level, give it attack target count bonus base 1 and increment 1. so that the upgrade doesn't appear as a skill or is visible on the hero, set the stats -class region to "NONE" Go to upgrades used of the hero and add in "Bounce (effect)" Now make a dummy hero spell, which is the thing you used, I called it bounce (dummy) personally I use an evasion with 0% evade, but you can use any passive spell and just set all of its stats to nothing. Now the triggered bit - dead easy. Event: Unit - A unit Learns a skill Condition: (Learned Hero Skill) Equal to bounce (dummy) Action: Player - Set the current research level of bounce (effect) to (Level of bounce (dummy) for (Triggering unit)) for (Owner of (Triggering unit)) And robert is your father's brother. hope I explained it well enough. Edit: Almost forgot to mention: if you want to have the radius increase with level, you can just add that in with damage spill radius increase as a secondary effect for the upgrade. |
| 04-11-2004, 04:42 PM | #7 |
Ah ha I knew it had to be done some way like that. Thanks for letting us know about that bounce ability I didnt see that. |
| 04-11-2004, 09:42 PM | #8 |
Another note: this way of doing this (which is probably the only way of doing this) does not allow the use of tome of retraining and does not allow more than one same hero per player. |
| 04-12-2004, 03:32 AM | #9 | |
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| 04-12-2004, 08:37 AM | #10 |
Firstly - no worries, I may just use it in my map as well :) and you could make it tome of retraining compatible - just have a trigger that says: Event: A unit uses an item conditions: Used item equal to tome of retraining Unit-type of triggering unit equal to <<bouncing widget>> Actions: Player - Set the current research level of bounce (effect) to 0 and done, painlessly. :) |
