| 04-10-2004, 09:44 PM | #1 |
Heya.. I'm trying to find a "friendly" way of removing or disabling the Merge, Vengence, and eventually the Resurrect ability of the soul harvester. I'll include the map because I'm running out of ideas. The soulharvestSouls (real) and soulharvestVial (int) are global, there's a few other globals I use to do the strength of many ability, but that's passive and doesn't need to be disabled. |
| 04-20-2004, 09:52 PM | #2 |
Hi there… A �friendly� way of removing/disabling your spells? What exactly do you mean? If you want to disable them, so that they can be enabled again later (with the same level has before), then you can use the “Player – Enable/Disable ability� action. If you want do disable them, but in a way, so that they will still be displayed in the spell field, you can make a unit and name it “Night� or something like that (if your spell requires night time), and then set the requirement for your spell to this “Night� dummy. The spell is disabled until the current player has this unit. Of cause, if you also want the “night time look� in your game, you can work this out with some other trigger functions. If this is not what you're looking for, please explain it more specifically. And by the way – can't run your map. Good luck |
