| 04-11-2004, 04:15 PM | #1 |
Hi, im creating a football game. Got the arena set, the character creation ready to go, even got some good ideas for first downs in my brain. but right now im working on throwing hte ball. I need to know a good trigger to make it so that when i order a under to cast flare (which will be altered to be an extremely small radius), a ball will spawn for neut passive right next to the QB, and will be ordered to move to where the ball is thrown. I also need a ghost unit to move automatically to that same radius so that if the ball comes really really close to it, its incomplete. Ive tried using some triggers but it wouldnt pan out, and looks bugged or i didnt know what the hell i was doing. Im willing to start all over if it means getting the right map editor (i only have the reg. one now) thx. |
| 04-11-2004, 04:33 PM | #2 |
bumpalllllllthewayup |
| 04-11-2004, 04:44 PM | #3 | |
Quote:
Anyway, if i understood you correctly (you had good grammar and everything, i just didnt understand how you phrased it) this is what you want. Events Generic Unit Event - A unit casts an ability Conditions Ability being cast equal to Flare Actions Create 1 football for Neutral Passive facing default building facing degrees Order (last created unit) move to position of(casting unit) |
| 04-11-2004, 05:01 PM | #4 |
if i understand that code correctly, it would make the ball go to the caster. The caster is the QB. what i want is them to cast "throw ball" which is really flare, and the ball to go to the point at which i am flaring. but, i might be making an ass out of myself so ill try it. |
| 04-11-2004, 05:21 PM | #5 |
haha sweet i got it but, it wasnt quite what you said but i changed it thanks a MILLION. |
