| 04-12-2004, 02:44 AM | #1 |
Events- Unit - A unit owned by Player 1 (Red) Dies Conditions- (Unit-type of (Dying unit)) Equal to Ethinar Actions- Camera - Pan camera for Player 1 (Red) to (Center of Captures <gen>) over 0.00 seconds Unit - Create 1 Ethinar for (Owner of (Triggering unit)) at (Center of Captures <gen>) facing Default building facing degrees Unit Group - Pick every unit in (Units owned by Player 1 (Red)) and do (Unit - Kill (Picked unit)) ----------------------------------------------------------------- It stopped working when I put in the last action in the trigger.... Now when this trigger runs, the game crashes.... |
| 04-12-2004, 08:19 AM | #2 |
That trigger creates an endless loop, creating and killing units until you stop wc3. |
| 04-17-2004, 07:22 PM | #3 |
Oh, well my goal is to have it so when a this unt (Ethinar) dies, then all of thta player's units die as well |
| 04-17-2004, 07:28 PM | #4 |
Turn on another trigger Turn off that trigger The other trigger is wait 1 second, Turn on original trigger and turn off new trigger. |
| 04-17-2004, 08:21 PM | #5 |
The problem is that the Ethinar is player 1's. |
| 04-17-2004, 08:45 PM | #6 |
Unit - Create 1 Ethinar for (Owner of (Triggering unit)) at (Center of Captures <gen>) facing Default building facing degrees Pick every unit in (Units owned by Player 1 (Red)) and add to UnitGroupVariable Pick every unit in UnitGroupVariable matching unit-type Ethinar and remove from UnitGroupVariable Unit Group - Pick every unit in UnitGroupVariable and do (Unit - Kill (Picked unit)) How about that? |
| 04-17-2004, 09:03 PM | #7 |
Just move the create unit under the kill units |
| 04-17-2004, 10:16 PM | #8 |
Unit groups can only posess 12 units anyways. Yeah, just create the Ethinar after you kill all their stuff. |
| 04-18-2004, 01:38 AM | #9 |
your goal is to mae kit to where once ethinar dies, then all the player's units die? EVENT- Unit owned by player 1 dies CONDITION- unit type of dying unit=ethinar ACTION- Unit Group - Pick every unit in (Units owned by Player 1 (Red)) and do (Unit - Kill (Picked unit)) Turn off this trigger hope this helps (maybe it wont...) |
