| 04-13-2004, 07:03 PM | #1 |
Hey does anyone know the trigger or where I can find the trigger to have trained units have a special effect attached to them? i.e. Everytime a grunt is trained from a barracks it has a special effect attached to it. Thanks! P.S. I have the attachment points figured out so you dont need to go into that explanation ^_^ |
| 04-13-2004, 07:14 PM | #2 | |
Quote:
Event Unit - Generic Event: A unit is trained Condition: Unit-Type comparisen; Unit type of trained unit equals to grunt Action: Special affect - Attach special affect at point (I think thats the trigger name). |
| 04-13-2004, 07:16 PM | #3 |
Event: Unit enters Entire map Condition: Unit-type of Entering Unit equal to Grunt Actions: Special Effect - Create (Whatever special effect you want) on Entering Unit Should work |
| 04-13-2004, 07:17 PM | #4 |
wow those replies were hella fast :D Thanks for the help |
| 04-13-2004, 07:39 PM | #5 |
Well, either i followed directions wrong or your wrong ^_^ Im pretty sure i messed up. Heres the code... Event Unit - A unit Finishes construction Condition (Unit-type of (Trained unit)) Equal to Peon Action Special Effect - Create a special effect attached to the overhead of (Trained unit) using Abilities\Spells\Human\InnerFire\InnerFireTarget.mdl Im guessing I messed up in the condition? The Units event didnt have a trained unit selection so Im pretty sure construction is the right path. I'll keep trying to tweak it but id appreciate it if i got help along the way. thanks. |
| 04-13-2004, 07:41 PM | #6 |
Maybe its better to use the event "Unit enters entire map" and change the condition to "Unit-Type of Entering unit". |
| 04-13-2004, 07:49 PM | #7 | |
Quote:
Yeah that definatly worked, heh. Thanks for the pointer man. Dont know what it is, I can figure out the long long time consuming triggers but when it comes down to these easy ones I go blank. |
| 04-13-2004, 08:25 PM | #8 |
Your wrong, not me, I'm always right =p (jk) Unit - Finishes Training a Unit, what you did is if he finished constructing a building. |
| 04-14-2004, 04:44 AM | #9 |
Actually guys there is a way to do this without triggers at all. And using the method I'm about to explain, you can add "special effects" to all the units of a certain type no matter if they are created using triggers or a building. What you want to do is create a custom ablility in the object editor based off of the ability Sphere. Now do the following. Change "Art - Missile Art", "Art - Target Attachment Point 2", and "Art - Target Attachment 3" fields to blank (delete all strings or models). Then, set "Art - Target Attachments" to 1. Set your "Stats - Cooldown", "Stats - Duration - Hero", "Stats - Duration - Normal" all to zero. Next, change "Art-Target" to the model of the special effect you want and change "Art - Attachment Point 1" to the point you want to add your special effect to (chest, origin, hand, foot, etc.) I suggest you also change the name of the ability to something your notice when you see it. Finally in the units tab find the unit you want to add the special effect to and give the unit the ability you just created in the "Abilities - Normal" field. |
| 04-14-2004, 11:06 PM | #10 | |
Quote:
The Reason it didnt wokr is becuase no one built a peon, they trained one. you want this event: "Unit - A unit Finishes training a unit" |
