1. export model from import manager from original map
2. open "your" map
3. open up import manager and import the file that you exported.
-<make sure you exported EVERY part of the model>
4. double click your imported model
5. check custom texture or whatever it says there
6. remove the wc3imported part, leaving you with the name of the model file.
7. save your map, close WE and open it again along with your map.
8. open object editor and go to the unit you want to have the model w/
9. double click model file->check import->select the model you imported <it should show up if you did it right>
if it doesn't work, check the readme if there is one... |