| 04-15-2004, 08:22 AM | #1 |
This is my trigger so far. Kill boss ability femur Events Player - Player 3 (Teal) Selects a unit Conditions ((Unit-type of (Triggering unit)) Equal to Ability_FemurDisloacation) and (Hero_CanAttack Equal to True) Actions Set Hero_CastUnit = (Triggering unit) Unit - Add Femur Dislocation to Hero_CastUnit Unit - Order Hero_CastUnit to Attack Boss_Unit Unit - Hide Hero_CastUnit Selection - Clear selection for Player 3 (Teal) Now... instead of "Unit - Order Hero_CastUnit to Attack Boss_Unit" I want it to say cast's "Femur Dislocation" on boss_unit but when I go into casts... it has all the default casts for the original game... |
| 04-15-2004, 11:22 AM | #2 |
Order it to cast the spell that "Femur Dislocation" is based on. |
| 04-15-2004, 10:50 PM | #3 | |
Quote:
It's not based on any of the default spells. It's a custom spell. |
| 04-16-2004, 12:52 AM | #4 |
I think he means he .slk edited. Just use whatever order code you used in your .slk editing. |
| 04-16-2004, 01:54 AM | #5 |
OK, I never SLK edited, so I wouldn't know. Thanks. |
