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Spells involving triggers

04-16-2004, 01:02 AM#1
Deathboots
Alright, im gonna need some big huge huge big help. yes very true ok im wondering how do you make a unit jump into the air and then stab downwards with their weapon (like the tob cervantes roger hoist). also id like to know how to make tornado rotate once so the tornado unit is originaly like this | but instead i want it to be like this _, and i wanna know how to summon units behind a shockwave so for example if my unit shoots a shockwave behind it will be summoned 4 units. also, i would like to know how to add a item model, for example a arthas unit will defaultly start with no weapon, when it reaches a certain level i want it to be given frostmourne... thanks if you can help me i really apriesiate it. :D
04-16-2004, 11:24 AM#2
johnfn
You should probably go to one of those threads where the people make you spells. I can tell you right off the bat though, the shockwave spell is easy... just make the trigger so when you cast a spell and the spell is equal to shockwave, then create your 4 units.

Quote:
for example a arthas unit will defaultly start with no weapon, when it reaches a certain level i want it to be given frostmourne

Well you could always replace arthas with hammer (or something) with arthas with frostmourne once he gains a level...

250 posts! YESS!
04-16-2004, 06:51 PM#3
ThyFlame
Ability is cast
Ability = shockwave
Create 1 unit at position of caster offset by 100 towards facing angle of casting unit
Create 1 unit at position of caster offset by 175 towards facing angle of casting unit
etc.

I advise a slight wait before creating the units, as to permit the shockwave to go past first.

You can probably time it [the waits] to appear just as the shockwave goes past if you take the extra effort

[edit]
I advise putting the position of caster and facing angle into a variable and using that variable instead. The caster is liable to move after casting the spell.