I'm modifying TerrainArt\Terrain.slk to make a certain tile unwalkable/unbuildable/unflyable but for some reason no matter what I do the game wont read it. I tried importing via import manager, tried import via winMPQ, tried using it in %war3dir%\TerrainArt\Terrain.slk to load in game with UMSWE allowing local files too.
I haven't been around for a long time so I don't know if anything has changed with Terrain.slk someone please help.
What are you talking about?? I said an SLK file. It's not importing a skin, I'm changing SLK data on an already existing tile to not be walkable/flyable/buildable.
Well, I tried messing around with the tileset and cliff data relatively recently, and they were generally really uncooperative.
Perhaps you could get the skin for the texture that you want to be un-walkable-etc. and import it under the name of a tile that already has those features.