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Why doesnt this work?

04-17-2004, 02:17 AM#1
FyreDaug
I'm modifying TerrainArt\Terrain.slk to make a certain tile unwalkable/unbuildable/unflyable but for some reason no matter what I do the game wont read it. I tried importing via import manager, tried import via winMPQ, tried using it in %war3dir%\TerrainArt\Terrain.slk to load in game with UMSWE allowing local files too.

I haven't been around for a long time so I don't know if anything has changed with Terrain.slk someone please help.
04-17-2004, 02:19 AM#2
Aznwhore
how's it a .slk? should be .blp
04-17-2004, 02:21 AM#3
FyreDaug
I'm talking about the slk file, that holds the information for what is buildable and what isnt. Also holds the info for tile ID's. Go look
04-17-2004, 02:29 AM#4
Aznwhore
problem is, you can't import skins to World Editor as .blp
<i don't know about USMWE, it killed my WE>
04-17-2004, 02:35 AM#5
FyreDaug
What are you talking about?? I said an SLK file. It's not importing a skin, I'm changing SLK data on an already existing tile to not be walkable/flyable/buildable.

I said nothing about a skin or any blp file!
04-17-2004, 06:30 AM#6
Panto
Well, I tried messing around with the tileset and cliff data relatively recently, and they were generally really uncooperative.

Perhaps you could get the skin for the texture that you want to be un-walkable-etc. and import it under the name of a tile that already has those features.

That will increase your map size, of course.
04-17-2004, 06:52 AM#7
The Gearhead
Just use blocking doodads.
04-17-2004, 07:18 AM#8
FyreDaug
Quote:
Originally Posted by The Gearhead
Just use blocking doodads.
I considered that before, but there would be too many and I don't want to deal with that. You can teleport, I'd have to cover everything.
04-17-2004, 07:23 AM#9
toxicseaweed3
i noticed that some slk's won't import like weather and stuff.
04-17-2004, 06:45 PM#10
FyreDaug
Damn that sucks