| 04-17-2004, 03:30 AM | #1 |
Hey, is there a way to make it so that when an archer couples with a hippogryph, the new hippogrpyh rider unit will have the health related directly to the health of the hippogrpyh. So i want it that even if the archer has 1hp, and the hippogrpyhs hp is full the new hippogryph will have full hp. So the archers hp is irrelevant in the coupling. How is this done? |
| 04-17-2004, 09:21 AM | #2 |
Maby you can set the life of the new hippo with triggers. |
| 04-19-2004, 01:23 AM | #3 |
Hm... well, I can't test this out since I'm not on my comp that has WC3 on it. But to build off of what the other person who posted said, yeah maybe you could setup a trigger so that when a hippogryph is created it automatically sets its HP to full. I'm not sure if it would recognize the hippogryph as an entirely new unit entering the map when you mount it, but if it does you could do a simple trigger like this: Event - A unit enters Playable Map Area Conditions - Unit type of (Triggering Unit)=Unit of type(Hippogryph)=True Actions - Set Triggering Units current Hitpoints to 100% If it doesn't conscider the Hippogryph an entirely new unit, the trigger would be a little bit more complicated, but I think its still entirely feesable. Post again if you can't get it working, or even if you do cause I'm curious how you would do that. |
| 04-19-2004, 02:12 AM | #4 |
Isn't it possible for a hippogryph to get rid of its rider? Couldn't you then just have the archer drop off, then back on, to heal it fully? |
