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Ignoring Multiplication

04-17-2004, 10:11 PM#1
Redesh
This is what I can remember of my trigger I made.

Event
Every 180 seconds of game time
Condition
Action
Do action integers 1 through 10 (or something like that)
Pick every player and do actions
Add (number of unit A controlled by player 1 * 50) to player ones current lumber
Add (number of unit B controlled by player 1 * 10) to player ones current lumber


The problem is that it gives a hundred resources per unit owned by player x. And ignores the multiplication. I'm using UMS WE. Could it be a bug in that? Or did I download a faulty patch...again? Or is it just the trigger?
04-17-2004, 10:21 PM#2
ThyFlame
How about giving the actual trigger instead of a hand-written version of it?
04-17-2004, 10:31 PM#3
Redesh
Sorry can't do that until tommorrow. My parents put a timer on my computer
where I can only mod warcraft for 2 hours a day. And I'm almost out of time on the internet too :<
04-17-2004, 11:00 PM#4
The_Duggler99
Quote:
Originally Posted by Redesh
Sorry can't do that until tommorrow. My parents put a timer on my computer
where I can only mod warcraft for 2 hours a day. And I'm almost out of time on the internet too :<

HAhahahaha
04-18-2004, 06:20 PM#5
Redesh
Here's the exact trigger.

Events
Time - Every 180.00 seconds of game time
Conditions
Actions
For each (integer A) from 1 to 10, do (actions)
Loop actions
Player Group - Pick every player in (all players) and do (actions)
Loop - actions
Player - Add ((Number of living Iron Mine units owned by player 1 (Red) x 20) to player 1 (red) current lumber
Player - Add ((Number of living Lumber Yard units owned by player 1 (Red) x 15) to player 1 (red) current lumber

Any help?
04-18-2004, 11:28 PM#6
Arohk
Quote:
Originally Posted by Redesh
Here's the exact trigger.

Events
Time - Every 180.00 seconds of game time
Conditions
Actions
For each (integer A) from 1 to 10, do (actions)
Loop actions
Player Group - Pick every player in (all players) and do (actions)
Loop - actions
Player - Add ((Number of living Iron Mine units owned by player 1 (Red) x 20) to player 1 (red) current lumber
Player - Add ((Number of living Lumber Yard units owned by player 1 (Red) x 15) to player 1 (red) current lumber

Any help?

im wondering about your integer A 1-10,

E_ ever 180 seconds of game time
C-
A-
Code:
Spieler - Add ((Number of units in (Units owned by Spieler 1 (Rot) matching ((Unit-type of (Matching unit)) Gleich Iron Mine))) x 20) to Spieler 1 (Rot) Aktuelles Holz
04-19-2004, 08:09 AM#7
Ghost_81st
You prob want this trigger correct?

lumber
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 10, do (Actions)
Loop - Actions
Player - Add ((Number of living Footman units owned by (Player((Integer A)))) x 20) to (Player((Integer A))) Current lumber
04-19-2004, 10:43 PM#8
Redesh
Thanks but I figured it out on my own.