| 10-16-2002, 01:39 AM | #1 |
Guest | Sup all? Alright heres the situation. I am creating a game that calls for the players to choose a unit to create by putting the wisp to a certain region. There will be plenty of different types of units and as long as your wisp is in the region the guy you want will be prduced over and over. You can change which unit you want to mass at any time simply by moving your wisp to another region marked by a beacon. All of you Starcraft fans have probably already figured out that this is going to be like Zelda Madness. Anyway heres the problem. I create my triggers and move my guys to the regions in test, but when i move them off the guys keep on getting made. If I move them to a new unit then the will both start being made. This sucks. My triggers usually look something like this. event : player moves to region condition: has to be player 1's WISP (i sometimes add interger= units in region > than 0) Action: create guy wait then maybe an if/then/else or something run this trigger again i also have a trigger that says if wisp leaves region cancel the first trigger, but i soon found out that as long as the first trigger is running over and over that the other trigger isn't gonna stop it. I have tried a lot of thing except for variables which i totally suck at. How might I fix this. (in other words: how do u make a madness-like game?) |
| 10-16-2002, 01:41 AM | #2 |
check out the triggs in this map |
