| 04-18-2004, 02:17 PM | #1 |
Well, I'm basically just screwing around with world editor, making a modified melee map with 8 new races. But I ran into a problem, you know how it reveals you if you don't have a townhall... well, that's happening in my game, but you DO have a townhall, its just not a normal townhall, I mean a townhall of the four original races, its a custom made townhall... But it still seems to want to reveal the map. I think its something you change in the 'advanced' tab, but I've looked through that and can't find anything, can somebody please help? |
| 04-18-2004, 05:23 PM | #2 |
I think you must define your custom building as a townhall, by changing the gameplay constants. |
| 04-18-2004, 06:04 PM | #3 |
That's what I said in my post, though I cannot find a place to define my building as a Townhall. |
| 04-19-2004, 12:43 AM | #4 |
Hate to be a pain in the ass, but I need this help ASAP. |
| 04-20-2004, 04:03 AM | #5 |
Stupid Question: Is your units classication got the "town hall" box clicked. I assume it is but it pays to ask. |
| 04-20-2004, 08:35 PM | #6 | |
Quote:
Yes, yes it is checked, and regretably, that is not what makes the judgement that you have a townhall or not. It really should be though. So anyways, I'm still looking for this answer! |
| 07-21-2004, 08:46 PM | #7 |
Perhaps the Techtree dependancy requivalents for town halls in gameplay constants. |
