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Melee Trigger: Enforce win and loss conditions

04-18-2004, 02:17 PM#1
LucaTurilli
Well, I'm basically just screwing around with world editor, making a modified melee map with 8 new races. But I ran into a problem, you know how it reveals you if you don't have a townhall... well, that's happening in my game, but you DO have a townhall, its just not a normal townhall, I mean a townhall of the four original races, its a custom made townhall... But it still seems to want to reveal the map. I think its something you change in the 'advanced' tab, but I've looked through that and can't find anything, can somebody please help?
04-18-2004, 05:23 PM#2
Kamux
I think you must define your custom building as a townhall, by changing the gameplay constants.
04-18-2004, 06:04 PM#3
LucaTurilli
That's what I said in my post, though I cannot find a place to define my building as a Townhall.
04-19-2004, 12:43 AM#4
LucaTurilli
Hate to be a pain in the ass, but I need this help ASAP.
04-20-2004, 04:03 AM#5
zotax
Stupid Question: Is your units classication got the "town hall" box clicked. I assume it is but it pays to ask.
04-20-2004, 08:35 PM#6
LucaTurilli
Quote:
Originally Posted by zotax
Stupid Question: Is your units classication got the "town hall" box clicked. I assume it is but it pays to ask.


Yes, yes it is checked, and regretably, that is not what makes the judgement that you have a townhall or not. It really should be though.


So anyways, I'm still looking for this answer!
07-21-2004, 08:46 PM#7
BANE
Perhaps the Techtree dependancy requivalents for town halls in gameplay constants.