| 04-18-2004, 08:38 PM | #1 |
when I remove a special effect I have stored in a special effect array the unit that the special effect is on does an animation...is there any way to keep it from animating? (eg. sappers explode, heroes do cast animation except demon hunter which changes into demon for half a second...) heres where i make the effect: Special Effect - Create a special effect attached to the overhead of (Triggering unit) using Abilities\Spells\Undead\Curse\CurseTarget.mdl Set mortSE[(Custom value of (Triggering unit))] = (Last created special effect) heres where i destroy it: Special Effect - Destroy mortSE[(Custom value of (Triggering unit))] ne ideas? |
| 04-19-2004, 03:56 PM | #2 |
This is more of a custom system you are looking for better ask the guys in the JASS forums they may able to provide the code you can enter into a custom trigger to solve the problem. While I'm an intermediate triggerer I don't know JASS (The Warcraft Scripting Language). |
| 04-19-2004, 05:30 PM | #3 |
I have never heard of this and i find it very strange. How can special effects have effect on the animation? But try to add the command unit - set animation after you remove the special effect, maby that will help. |
