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Two questions

04-18-2004, 09:47 PM#1
Quetz
1 - Units are attacking a unit that has the locust ability, and its not taking any damage. I've tried making the unit take damage via triggers, doesn't work. So basically I need either another way to make a unit unselectable ( without locust ability, and I mean truly unselectable, not using some stupid 'clear selection' trigger), or a way to damage a unit with locust.

2 - For my multiboard, Ive got problems when making the names appear of the players that are playing, but only the players aren't in sequential order. For example, if red was playing and teal was playing, teals name wouldn't display properly. Or, if blue was playing and red wasn't, blues name wouldn't display properly.

I have it set up like this : At the start, each player is given a number corresponding to their player number, and then I use this trigger:

For each Integer 1-12, if ((multiboard position[Integer A]) - (multiboard position([Integer A - 1]) = 1, then do nothing. Otherwise, set (multiboard position[Integer A] = ((multiboard position[Integer A] - 1)

Also, when a player isn't playing, their variable (multiboard position) is set to 0.

In this way, I determine the row that a player gets positioned on by running the trigger several times, making everybody end up with the correct number.. Every data field works except for the name of the player. Is there a known bug with multiboards etc?

Sorry I cant provide exact trigger data, but I can't atm.