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A different bridge prob

04-19-2004, 07:07 PM#1
9398hrb
Why is it that whenever you edit a bridges 'Set Rotation' by even a degree, that it puts some barrior either end of the bridge which makes it impossable to walk over?
It would look really good to have briges that you could rotate without them being unwalkable.
04-20-2004, 01:11 AM#2
Beam
Because the pathing map is already set to a certain degree. If you want to rotate your bridge, set its rotation to -1. However, units will still only be able to walk on the walkable parts. To see what I mean, place a bridge with pathing on (press "p" to see the pathing of doodads). You'll see that the pathing will always be facing a certain direction no matter how you rotate it.
04-20-2004, 04:02 PM#3
9398hrb
Yes, i see now with the Pathing on when i place the bridge. Its because i wanted a vertical version of that 'hidden' bridge:
Doodads\LordaeronSummer\Structures\LordaeronBridge\LordaeronBridge.mdx
Its wierd that at 223rotation the pathing is of a vertical bridge, where-as if you set it to 225 rotation, then its the pathing of a horizontal bridge.
Well i got what I wanted in the end.
Its also easier to see why units cant walk under bridges when you have pathing on when you place the bridge.
04-20-2004, 04:51 PM#4
Gitlich
just give the bridge no pathing, and fill in the rest with invisable platforms and pathing blockers