| 04-19-2004, 11:57 PM | #1 |
I have been working on an rpg for the past while. And am looking for any one who wants to join. The RPG takes place in a land called Larkania. Where Humans and elves have came across the sea and taken over half of larkania, that native sentient species of Larkania are the orcs and the beasts who have been pushed out of there homeland. A huge war is about to start between the Orcs+beats vrs Humans+elves. New Idea: World of Warcraft When you start the game you cna choose to be allied to a faction, Horde or Alliance. The map will be like an open rpg, but will also have many quests of 3 different types: Pivitol, Epic and Small. Small quests are things like X village has been attacked recently by X creature, slay him to get X. Pivitol quests are simlar to small quests yet they have an effect on the world. For example: X orc force is going to attack X human city Defend the human city and slay all the orcs. If you succded, in defending the city, the humans launch an attack on an orc city. If you lose, then an Orc village will start being built there. Epic quests are huge quests that have other pivitol and small quests in them, for example: You must go to X place with Y number of Z items and open a portal while protecting the portal from G, so then after u get teh quest u go to get the first item, when u get to the guy whos gunna give it to u, he wont let u have it till u slay X monster. The map also has a uniquie hero system. The heros are. Human: Paladin Warroir Mage. Tauren Shaman Warlock Mage Warroir Elf Warroir Priest Mage When a hero gets a level he gets 6 stat points and 1 skill point. The 6 stat points allow the hero to improve Strx, Agil or intelegence. The skill point allows the hero to upgrade an Skill TREE. Skill trees are a group of skills, as you llevel up the skill tree you gain acces to more spells, and more powerful versions of older ones. Lets take the warlock for example. The warlock ahs 3 skill trees Demon Magic Demon Summinging Burn magic. Each skill tree has 9 levels. If the warlock has level 3 demon summoning he will have: Level 1 Summon Void Walker Level 1 Summon Succbus Level 1 Summon Nether Dragon. if he has level 6 demon summing he will have: Level 2 Summon Void Walker Level 2 Summon Succbus Level 2 Summon Nether Dragon. If he has level 8 Demon Summining he will have: Level 3 Summon Void Walker Level 3 Summon Succbus Level 2 Summon Nether Dragon. and so on. Now the max level will be 20 meaning u can get 2 level 9 skill trees and 1 level 2 one or or 7/7/6 and many different options. The max level of 20 means even if two players are warlocks they will ahve different skills and stats. One might play as a caster warlock, with lots of intelegence, and little hp and armour, while having demon summing and burn magic, the other might be creature warlock with lots of hp+agility with demon summons and demon magic. Also to make each hero different I have made trade skills: at the start you can choose 1 trade skills. This will be a spell book in your inventory, and with mana you will be able to make items. The trade skills are Blacksmithing=Make metal weapons and metal armour. Wood Crafting=Make Bows and Spears. Herbalism=Make Mana and Hp items. Alchemist=Make magic potions like vampiric potions. Enginnerring=Make guns/grenades and metal summons. Survial=Make camp fires(with a healing aura) torchs(a lesser mobil version) and with stealth and tracking skills(for example will show u all trolls in the area). For my map I would like a terrainer, and a triggerer. So far I have completed: All the heros and there skill trees along with the trade skill system and that stat point system. If you would like to terrain or trigger pls let me know here |
| 04-20-2004, 12:37 PM | #2 |
wow sounds awesome. I've always been trying to think of an easy way to get different of the same heroes. But if it's already done then... I'll ask to be a terrainer. I'm pretty good at it and i'm said to be. If you want a sample i can post my map (the terrain is all thats done so far :D ) |
| 04-20-2004, 05:13 PM | #3 | |
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Heres a Map of WoW to help you on your terrainer http://www.blizzard.com/wow/townhall/worldmap.shtml The map is divided into grids which might help you on ur job. The south, east and west oceans on the edge of the map do not need to be in this map but the north ocean(where nothrend is, but dont make nothrend) has to be there, as I will fill the north up with a row of dungeons. Players will accss these dungoens by going to doors and stuff where they teleported to a dungeon. You should defentily look at some screen shots to get a feel for each place, but remeber this doesnt not have to a 100% copy of WoW. So far I have completed: Human: Paladin Warroir Mage. Dwarf Paladin Warroir Hunter Elf Warroir Priest Mage Hunter Tauren Shaman Warlock Mage Warroir Orc Mage Warlock Warroir Troll Mage Shaman Hunter. I have also finished the stat system, all the skills for these heros and the trade skill system. |
| 04-20-2004, 05:58 PM | #4 |
Sounds good but i will point out that there's already a completely awesome WoW map out with soo many triggs n shit that might just ruin us. I like making up new worlds and it makes the map for interesting. But you decide |
| 04-20-2004, 06:17 PM | #5 | |
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I know this because I heard FFopenrpg was a good openrpg so I tried it, but I didnt understand who every one was, I was like why cant I be a knight instead of a Terra thing, and who the F is Cid. I think we should switch to a Map of WoW because people already know who Thrall is or who Tyrande or Sylvanis is. O and BTW make the map of WoW epic size. |
| 04-20-2004, 08:16 PM | #6 |
Yeh i noticed the no custom heroes. And your stat system sounds WAY better than anything in that. I guess your right how people know who people are etc. And we'll have different style quests with saving towns more and stuff. I might be able to make the map size bigger than 256x256 with WEU by copying and pasting land or making it 480x480 at beginning. It's a really really good editor with tons more triggers and stuff its really worth getting if you don't have. You'll still be able to open the map in normal editor even with all the extra tiles though so... I'll try and get started on it soon. ^_^ |
| 04-20-2004, 08:47 PM | #7 | |
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Well if u use ur specail editor im afraid it might be too big a map file, my idea to save space was to dungeons and stuff on the edges of the map. So for example ur travling in kalimdor and u come to a cave, instead of making a whole cave area there it will just be a cave doodad with flasing colors around it, u go to the cave and teleiports u to a dungeon, this way will be able to save space by haveing dungoens next to each other. Like this: A=Dungeon B=Terrain AAAAAAAAAAAAAAAA ABBBBBBBBBBBBBBA ABBBBBBBBBBBBBBA ABBBBBBBBBBBBBBA ABBBBBBBBBBBBBBA ABBBBBBBBBBBBBBA AAAAAAAAAAAAAAAA The map will be a 10 player map, with 2 computers 1 for each faction. The race and faction of the hero u choose will determen where u start. BTW to all people reading this I can trigger a bit but It would be awesome to have a good triggerer. Edit: I got a new idea, no wait nm, but heres another great link for u: http://wow.warcry.com/content/atlas/ |
| 04-21-2004, 01:23 AM | #8 |
I would advise having WEU for triggering a map like this theres a lot of advanced triggers that really help. And it does not increase the map size with the options i'm going to use o_O |
| 04-21-2004, 03:22 AM | #9 | |
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And also make sure there is space on the edges for me to add my own dungeons. |
| 04-21-2004, 11:06 PM | #10 |
Hows the terraining going? And I came up with a new idea, each dungeon will be more for leveling then questing as they will be packed with creatures, also each starting area will have a link to a dungeon filled with weak creatures, this will help people level up in the begining. |
| 04-21-2004, 11:38 PM | #11 |
so did you ditch your "Larkania" world? |
| 04-21-2004, 11:44 PM | #12 |
Um, dude? I suggest making the models after you gather a crew. If you don't get a crew, then whats the point of making a game? It would take you years. |
| 04-22-2004, 02:28 AM | #13 | |
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CrazyAznDanger r you sure ur replying to the right thread? there are going to be no new models. And I already have a terrainer, all I need is a trigger for a few things. Also I have already completed : The hero, The skill trees+skills, The tradeskills +trade skill systeem and the stat point system, all I need to finish is: The Terrain Hero Creation and choosing trade skills triggers. Quest Triggers Dungeon Entrance Triggers. Creep Revial Trigger Once 13layde finishes the terrain we are close to complete. I ditched Larknia cause it would be like to unknown to people, I may have the history of it my head but the players do not, and that makes a map unejobyle, as quoted from an earlier post of mine "I know this because I heard FFopenrpg was a good openrpg so I tried it, but I didnt understand who every one was, I was like why cant I be a knight instead of a Terra thing, and who the F is Cid."-me |
| 04-22-2004, 02:35 AM | #14 |
Oopsies. So what's this map going to be for? |
| 04-22-2004, 03:07 AM | #15 | |
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Its gunna be a map based off The World of Warcraft, and it will be very simlar to WoW. Each hero will have access to atleast 3 skill trees which each have 3 levels of 3 skills, which means each hero will have atleast 9 level 1-3 skills. Also each level you get 6 stat points which can be used to raise intelegence,strentgh or agility. Also each hero can pick a trade skills. The max level will be 20-25 to increase diversity. The map will be RPG/Open rpg ish. There will be many quests, of 3 types, Epic Pivitol and Small. Small is like X monster is hurting Y village kill X to get Z reward. Pivitol is X Orc force is attacking Y town protect Y to get Z reward, and if you succded, you can lead a force of J humans to attack K orc city. When that happens it will creat a quest for a orc player. Epic quests are quests that have a big goal, will haveing small and pivitol quests in them. The map will be played like an Open Rpg with quests and some parts will be like an AOS. To maximize space there will dungeons. For example you come to a door, if you go next to the door your istantly moved to a dungeon, which repersents the area behind the door, dungeons will be a great place to level up because it will be packed with creatures. The map will be very diverse with heros. For example you could have 3 lv 20 human mages, Human mage #1 Skill trees: Lv2 Fire magic, lv9 arcane magic, lv 9 Ice magic. Trade skill: Blacksmithing Stats: 75 strx, 90 intel, 75 agil. Human mage #2 Skill trees: Lv6 Fire magic, lv8 arcane magic, lv 6 Ice magic. Trade skill: Alchemy Stats: 15 strx, 150 intel, 15 agil. Human mage #3 Skill trees: Lv8 Fire magic, lv9 arcane magic, lv 3 Ice magic. Trade skill: Survival. Stats: 105 strx, 30 intel, 45 agil. |
