| 04-20-2004, 02:03 AM | #1 |
Hello, I am working on a close up 3rd person rpg. My only problem is that the horizon line on my sky looks really bad. Is there some way to put fog or something to blend it? |
| 04-20-2004, 02:18 AM | #2 |
You could put a fog that matches the sky, or raise the terrain to make it as if there is a hill, or surround it with trees or cliffs (Raise two). Ugly horizon lines must be destroyed! |
| 04-20-2004, 02:31 AM | #3 |
they should fix the skys.......they tend to mess up if u mess with the cam angle too much :\ |
| 04-20-2004, 03:18 AM | #4 |
Post a screenshot showing your problem. It'll be easier to give advice. But right now, I'd suggest that you put some dense fog. If you don't know how, press "f" in the editor to show fog, and to edit fog color and density and stuff, go to Scenario > Map Options and then check the "use terrain fog" option. Then you can edit the fog properties. |
| 04-20-2004, 12:56 PM | #5 |
I agree that you should make mountains, cliffs, forests or whatever that hides the horizon. |
| 04-20-2004, 04:49 PM | #6 |
i tried my own solution to this once, i extracted a sky, and put mountains on the skin. but i have as yet been unable to import it succesfuly, as the trigger changes the sky to the import sky model, but i imported a sky skin. if i get this to work then i should be able to remove horizon lines as such. untill then whats already been said, fog trees hills cliffs or something like gaint walls if in a city location |
| 04-24-2004, 08:30 PM | #7 |
All right, to blend the fog with the sky, use the "Fogged sky" sky. It will blend to the right color! Hope that helps! |
| 04-27-2004, 02:23 AM | #8 |
Rule #1 - NEVER show the edge of a map in 3rd person. You can either force the camera to angle up so it's never viewable, block the edges with trees, etc. Something! |
