| 10-16-2002, 10:46 AM | #1 |
Guest | I am trying to make this tower defence map, where you can kick people (well, duh!), any I want to make it so that when they are kicked all their buildings and units are sold and that players total cash (including the amount given from the sold buildings/units) is divided amoung the remaining players. I had it working, but I had other problems and now it doesn't work, however I think the new system i have is better (even if it doesn't work now). Here is my triggers (why doesn't it work) Trigger ONE: Events: None Condtions: None Actions: Player Group - Pick every player in (All Players matching ((Picked Player) slot status) Equal to has left the game)) and do (Leaderboard - Change the label for (Picked Player) in (last created leaderboard) to -Disconnected-) If (BlueKicked Equal to True) then do (Unit Group - Pick every unit in (Units owned by Player 2 (Blue)) and do (Player - Add (Point-value of (Picked Unit)) to Player 2 (Blue) current Gold)) else (Do nothing) If (BlueKicked Equal to True) then do (Set GoldTemp = Player 2 (Blue) current Gold) else (Do Nothing) "Repeat for all players..." Trigger - Run Gold Distribution <gen> (checking condtions) TRIGGER TWO: Events: None Conditions: None Actions: Player Group - Pick ever player in (All Players matching (((Picked Player) slot status) Equal to is playing)) and do (Player Group - Add (Picked Player) to Player Group) Set NumPlayersPlayerGroup = (Number of players in PlayerGroup) Player Group - Pick every player in (All players matching (((Picked Player) slot status) Equal to is playing)) and do (Player - Add (GoldTemp/NumPlayersPlayerGroup) to Picked Player Current gold) Wait 1.00 seconds If (BlueKicked Equal to True) then do (Unit Group - Remove all units of (Units owned by Player 2 (Blue)) from (Units in Playable map area))) else do (Do Nothing) If (BlueKicked Equal to True) then do (Player - Set Player 2 (Blue) Current gold to 0) else do (Do Nothing) If (BlueKicked Equal to True) then do (Set BlueKicked = False) else do (Do Nothing) "Repeat for all players..." Set GoldTemp = 0 End of all triggers "PHEW!" :P If anyone can see what is wrong with this then could they please tell me or if you need I can send you my map. Thanx and hope you can help :P |
| 10-16-2002, 10:53 AM | #2 |
Dont make another TD map.... |
| 10-16-2002, 12:10 PM | #3 |
Guest | hehe....the guy above me is right...but anyway, I'll try to help you. I didn't even bother reading through most of your code, because I see a mistake already. There is no event. If there's no event, that trigger will never be triggered. Try using Event - Every 5 Seconds of Game Time or something. After you do that, it should be working properly as long as your code is right... |
| 10-17-2002, 12:31 AM | #4 |
Guest | woops sorry... yeh the trigger does actually run! it is run when a player is kicked when that happens then that trigger runs the first one The trigger when a player is kicked is Event: Player 1 (Red) types a chat message containing kick 02 as An exact match Condtions: None Actions: Game - Defeat Player 2 (Blue) with the message: blah Set BlueKicked = True Trigger - Run (my first trigger I talked about at the top of my previous post) I have triggers like this for all the other players and they all link to the first trigger I posted. Sorry I thought I said that and could someone please help me! |
| 10-17-2002, 01:11 AM | #5 | |
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thats what wrong if you pick all players matching picked player than it wont pick anyone tell it to pick all players |
| 10-17-2002, 01:24 AM | #6 | |
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Sooo much easier if you make the event kick as a substring and then use a substring function to get the number and convert to integer. |
