| 04-20-2004, 09:33 PM | #1 |
i hope this is in the right section, couldent find a section on mpqs, if not just move it ^_^ When I open up a certain war3 tft map in an mpq editor there is no list file thus all the files are ~unknowns\SomeRandomName and I downloaded a listfile off of the net and I added Scripts\war3map.j to it and about 1/2 of the mpq is now readable but the other 1/2 is still in that random stuff and i cant edit it. what do i need to fully read the mpq? can i just reimport an editoed war3map.j? I tryed and warcraft complained, I had to put it in Scripts\ and then it took it but it messed up the map (broken trigs) help is apprechiated. thanks |
| 04-20-2004, 10:45 PM | #2 |
I think this belongs in the General Development Discussion Forum now so I'll move it there. As for the unknown stuff, you need the right listfile as only those names on the listfile are checked. |
| 04-21-2004, 01:59 AM | #3 | |
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so do i just need a better listfile or what? |
| 04-22-2004, 03:45 AM | #4 |
use WinMPQ, it generates its own listfile when you load an archive. |
| 04-22-2004, 05:22 AM | #5 |
AnArKi, WinMPQ cannot restore the listfile of an MPQ. There are just lots of unknowns then. If there are any unknowns, then that means the listfile you used was incomplete. |
| 04-23-2004, 06:57 PM | #6 | |
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how do i generate a list file to include the custom files? someone said i need to hex it to determin the type and then do stuff.. i need eXpert hElp plz! ^_^ |
| 04-24-2004, 04:36 PM | #7 |
It does not have anything to do with the type of those files. AFAIK the only way to restore the list file is to look through the files to find out possible names and then check them all as listfile. |
| 04-25-2004, 12:54 AM | #8 | |
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