| 04-20-2004, 09:38 PM | #1 |
So Engineering is out now for the 1.15 beta testers.. and I can't find out yet how to make it effect different abilities in different ways. I don't know how to pull it off yet, or if it's not possible cause it's a beta patch, but I had this idea Passive ability (Core: Engineering) Spirit of Water: Passive skill that improves other water based skills. Example Active ability (Core: Rocket Barrage) Engulf: Splashes a wave of water onto enemies in target AoE Results Desired: I want three "upgraded" abilities which have more AoE and slightly increased damage. I understand you have to make four "based" abilities for the upgraded active abilities (one for no ranks in eng. and 3 for each level) but how do you refer the engineering based ability's rank to refer to what active ability to represent it? |
| 04-20-2004, 10:41 PM | #2 |
I haven't tried the beta myself, but the potential for the Engineering could be quite good. In fact, all of the things that they did with the Goblin Tinker are pretty different from things that they've done before, in concept if not always in execution. I'm not planning to beta, since it's graduation and project-crunch-time, but when 1.15 comes out for real I'll be looking into this a lot more carefully. |
| 04-21-2004, 08:01 AM | #3 |
Yes, this engineering upgrade is a whole new concept (well, not entirely new; I had something very similar comepletely triggered in my developing arena map, and when it comes out after 1.15 it will appear that I just did some object-editor work to get it running :( ) and allows for some interesting stuff; altrough that depends on the way the code is written. If you remember the haze-breath combo of the Panda which was the begining of spell interaction, you couldn't do anything with it except the same thing it already was. The breath of fire could not be set to trigger on different buffs, it was hardcoded to work with drunken haze. Now, the engineering seems more promising, so we'll just have to wait for the 1.15 and see. |
| 04-21-2004, 12:25 PM | #4 |
If you log on WC3 right now... goto the new "beta" Westfall server and DL the 1.15 patch, you'll be able to tweak around with it and the new Goblin Tinker abilities as well. If anyone can figure out some clue to what I'm asking... I'd love it. |
| 04-21-2004, 12:49 PM | #5 |
Yeah, I looked into it and its something like level 1 - data - ability upgrade 1 the ability level 2 - data - ability upgrade 1 .......... level 3 - data - ability upgrade 1 .......... level 1 - data - ability upgrade 2 level 2 - data - ability upgrade 2 level 3 - data - ability upgrade 2 level 1 - data - ability upgrade 3 level 2 - data - ability upgrade 3 level 3 - data - ability upgrade 3 level 1 - data - ability upgrade 4 level 2 - data - ability upgrade 4 level 3 - data - ability upgrade 4 That means there are total of 4 regular abilities can be affected. Each regular ability has 4 sets of ability (execpt pocket factory, which is 4 sets of clockwerk goblin instead) Currently these data fields are disabled and can not be changed, but obviously once they got the final release, we will be able to change these fields to our own custom abilities. As for the Pocket Factory, interesting thing is that we have a Spawn Factory ID field, a Spawn Unit ID field, and an interval field. Its like a summoning spell, but the difference is this time the summoned unit can spawn units continuously. Cluster Rocket is quite normal, execpt you can adjust the number of missile art, which is cool. And I like Robo-Goblin much more than Avatar or Metamophisis, but again some of the data fields are disabled. Demolish...emm, a Critical Strike working on structures? These new abilities (especially Pocket Factory and Engineer Upgrade) are definitely something Blizz has never done before. I can see a new variety of ability ideas coming after the patch's release.(at least they will save a lot of trigger work). Great job by Blizz! |
| 04-21-2004, 01:00 PM | #6 |
Interesting, now is Engineering global or do they only affect the hero that has them? I'm guessing it only affects the Tinker, sort of like a Mastery from Diablo 2. |
| 04-21-2004, 01:33 PM | #7 |
I guess so, tho I haven't tried it yet since they're all disabled. |
| 04-21-2004, 03:11 PM | #8 |
well, the pocket factory will be one of the best spells there is to edit, cuz you can make bunch of stuff with it, plus trigger enhancing.... same for the engineering, and the cluster bomb looks preety good to, plus you can make some great art effects with it (see Flamethrower topic) .... so, instead of tweaking your new fire trap over and over again, just spawn a null model caster with tweaked cluster bombs and voila.... damn, it will look cool :))0 |
