| 04-21-2004, 01:05 AM | #1 |
The thing about parasite is that when its autocast, the spell wont actually be cast till the target unit reaches less than about 1/5 health. In a dota'ish map im trying to figure out if theres a way to set what health would determine a target bein ready for parasite. Can it be done and does anyone know?? |
| 04-21-2004, 08:11 AM | #2 |
Don't know, but if everything else fails, you can always make a dummy slow-based ability (that is autocast normaly) and have the parasite cast by dummy casters whenever the false-slow-spell is cast. |
| 04-21-2004, 04:14 PM | #3 |
hmmmm........thats interesting, tri poking around with it on a test map.... first try and see will a normal parasite be cast on a peasant, after that try maximizing the duration and damage per interval.... maybe if uess a formula like "if Curent Life of a Unit > Parasite duration * damage per interval, then do not cast" or such :) i never noticed that 1/5 health thing before... |
| 04-21-2004, 04:16 PM | #4 |
The best way is to use a dummy autocast ability. When it's cast, create a dummy caster and have it cast parasite on the target unit. |
| 04-21-2004, 07:53 PM | #5 |
he specificaly said "parasite" :) and i don't recall seeing a field such as "Data - Minimum Target Health" or such :) |
