| 04-21-2004, 01:51 AM | #1 |
Is there any way to catch system time using JASS? I need it to make random numbers really random - WE only offers standard values from table of random numbers, so every time i run a map 'random' numbers are the same. |
| 04-21-2004, 02:10 AM | #2 |
uncheck "use fixed map seed" in the WE preferences....and use the search feature next time. |
| 04-21-2004, 02:11 AM | #3 |
"RANDOMIZE" might work dunno, i've only been studying "Basic's" for a quarter of the semester... |
| 04-21-2004, 10:44 AM | #4 |
Belive me, WC3's random-number generator is fully profecient in creating random numbers, I mean, we're talking about the company that created Diablo 2...where complete worlds were random. What your problem most likely is is what AnArKi already told, to uncheck that setting in WE. Cause if it's on (it's on by default) every time you run test-map, it'll use the same series of random numbers. Normally, it starts of with a random seed (likely taken from the computers' current second/whatever). Cubasis |
| 04-21-2004, 12:47 PM | #5 |
Yes, this only happens when you start the map via the test map button in WE. Also this is not a annoying bug but a useful feature for debugging. |
