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blp to mdx

04-21-2004, 03:04 PM#1
Arkidas
hi,I used a program to edit character models like villager priest and etc,but its .blp when I save it. is there any program to convert blp to mdx?
04-21-2004, 08:18 PM#2
PitzerMike
you can't convert 2D images to 3D models o_O

btw you obviously didn't edit a model, you edited a texture
04-21-2004, 11:34 PM#3
Arkidas
but Mike,how can I edit model?
04-21-2004, 11:39 PM#4
Aznwhore
get wc3viewer, 3dsmax, winmpq if u wanna keep animations and stuff...
go to wc3viewer and extract the .mpq file, get the .mpq->.mdl converter and import into 3dsmax
04-22-2004, 05:54 AM#5
PitzerMike
you would have to get the .mdx (out of a mpq archive or wherever it is). Then use YobGuls file converter to convert it to .mdl.
Then you can edit it with note pad.

There are also ways to import it into 3ds max if you have it.

For further tutorials you could either visit the tutorial section or the modelling forums.
04-25-2004, 12:15 PM#6
HEZZA
Would be a neat trick, turning a BLP into a mdx :D
04-25-2004, 02:03 PM#7
35263526
Quote:
Originally Posted by HEZZA
Would be a neat trick, turning a BLP into a mdx :D

Hmm, might be a good idea for a program. It'd just be a case of setting a template model to the right size and skin.
04-28-2004, 12:23 AM#8
EmperorColin
Quote:
Originally Posted by 35263526
Hmm, might be a good idea for a program. It'd just be a case of setting a template model to the right size and skin.
Dont be rediculous, you cannot convert a 2d image into a 3d mesh, they are entirely different. the mesh (.mdx/.mdl) and the image (.blp/.bmp/.tga) are two different sets of data, and when you wrap an image around a mesh you get 3d graphics, adn there is nothing more to it. I can garuntee there will be never any such thing as a blp to mdx converter. anyway, can someone point me to the actual 3ds max importer for mdx/mdl's?
04-28-2004, 01:25 PM#9
Whitehorn
Deaf from above!
04-28-2004, 04:25 PM#10
35263526
Quote:
Originally Posted by EmperorColin
Dont be rediculous, you cannot convert a 2d image into a 3d mesh, they are entirely different. the mesh (.mdx/.mdl) and the image (.blp/.bmp/.tga) are two different sets of data, and when you wrap an image around a mesh you get 3d graphics, adn there is nothing more to it. I can garuntee there will be never any such thing as a blp to mdx converter. anyway, can someone point me to the actual 3ds max importer for mdx/mdl's?

Idiot.

Of course you can't convert an image file to a 3d model. I didn't say that. All you'd need to do is create a program that generates a flat 3D mesh and applies the skin image. Think before you speak.
04-28-2004, 10:44 PM#11
SylvaniaD.
Actually, a better idea is a program that applies the .blp to a .mdx, so you dont have to extract the stuff, convert to .mdl, edit the texture line, convert it back, and import. It would be great if you could have a program that took a .blp and put it on a .mdx for you!
04-29-2004, 12:08 AM#12
EmperorColin
dont flame, 352. anyway the post was directed at the general posters who thought of the idea, not just you. dont go around calling people idiots for trying to explain things.
04-29-2004, 01:46 AM#13
EmperorColin
Sylvania, if you use 3ds max, open up the material editor with ctrl+M and choose one of the blank grey spheres (if there is a step between there i forget, but i dont think there is). somewhere below that you should see a diffuse button, click it. a list should come up, find bitmap on that list and click it. then find your skin you made and open it. get back to the material editor and you should see the skin oddly wrapped around the sphere. drag the sphere to the corresponding parts of the model and the model in 3ds should change color, but it wont have your skin on it - yet. render the graphic and it should be displayed with the skin on it. then export the new model, and there ya go! the same model with a different skin... then you have to import it to the map and set the filepath on it to the filepath in your warcraft folder. the exact instructions on how to import it to the map are in the tutorials somewhere, and whoever made it can probably explain it better than i, im just using what i remember here. good luck
04-29-2004, 02:14 AM#14
35263526
Quote:
Originally Posted by EmperorColin
dont flame, 352. anyway the post was directed at the general posters who thought of the idea, not just you. dont go around calling people idiots for trying to explain things.

I apologize to a degree if that's the case, but you did quote me. You were hardly explaining, a program like that would probably be useful and very possible, I can't see how you can say otherwise.
04-29-2004, 02:26 AM#15
EmperorColin
right you are. but to be perfectly honest i hevent posted here in a while and didnt know that it would just quote your entire post. i thought i would have options in which case i would have chosen a different quote. well you knocked my reputation down 1 and i did the same to u so i guess we're even... lol. no hard feelings.

yeah and i do like sylvania's idea for a skinning tool, where it would do nothing but change the skin image. back in the day in the first version if KMK's importer/exporter there wouldnt be a way to do so in 3ds without getting some kind of error that has nothing to do with the skin whatsoever, but was just something the exporter didnt support. but, there is newer versions available so as long as you dont mind the steps i just explained, well then there you have it, a way to edit skins without editting the model.