Does bj_wantDestroyGroup set itself back to false after it destroys a temporary unit group, or does it stay true, deleting any temporary unit group after the initial one?
I would like to know if I should set it to false after the unit group that it destroys because I am having crash problems with my map, and so I am searching out all possibilities.
Hmm I just tested some stuff and I think that it does set it to false, but I'm not sure how accurate my tests were. Oh well. Off to the triggers to find what else may be crashing my map. :\
That I don't believe, heh, honestly, if you can find that post where I said that, i'd be greatly shocked, as I have a nack of writing giant posts/answers where I could as well answer short.