| 04-23-2004, 09:22 AM | #1 |
Hey, im tryin to make the unsummon ability work with humans, i edited the spell and ingame when i try to use it, it says "Can only Target Undead Buildings" Anyway i can change this? |
| 04-23-2004, 11:46 AM | #2 | |
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in the object editor goto ur ability select stats- targets i think it will be something like player units....structure...undead unselect undead |
| 04-23-2004, 01:14 PM | #3 |
no, it doesn't work, i tried editing the ability, it's kinda hardcoded so, just set the buildings RACE to undead, and it will work like a charm..... nothing will be "suspicious" or out of order, no one will know that their human builders build undead buildings.... so, just set the building's race to undead (so it shifts under Undead - Melee or Custom - Buildings) and it will work with those buildings.... in case it doesn't, set the building declaration to Undead aside from Mechanical, but this won't be necessary... i think only the race editing will do the trick i had the exact same problem some time ago, and this solved it... |
| 04-24-2004, 02:02 AM | #4 | |
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Well basically goto UNIT - Classification (in objected editor ) = Undead + (others) |
| 04-24-2004, 06:05 AM | #5 |
Actually, HEZZA, I think that it's hardcoded to the unit being of the Undead race, not having the Undead classification. |
| 04-24-2004, 02:30 PM | #6 | |
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u could always base the building off a ud building and chages its ground text and model etc |
| 04-24-2004, 03:55 PM | #7 |
You can directly change the race of a building now, so that's not necessary. It will also move the building into the Undead buildings area of the unit tab, but, I guess some sacrifices are necessary in the name of getting things done. |
| 04-25-2004, 01:23 AM | #8 | |
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Yeh this is what i did and it works, thanks guys |
