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And ATB System with "PickyaItemandGainAbility" map

04-25-2004, 12:29 AM#1
joseka
I played Hero RPG, and i tried to do something like that ATB bar (It rulezz) but with more thinks.. so i ended with:

-An ATB quasi system. It is played by turns, with the more AGI your hero have,that hero will start to fight earlier (for normal unit it use the custom number)

-REALLY TRIGGERED SPELL!!! You create your spell basicaly from zero and set the amount of damage and mana it could cost (Also have an AOE variable that recolor the units being affected) :D

-You can make a Spell to long for turns (ie the corpse explotion ability)

-A "PickyaItemandGainAbility" system in which you catch an item and it gives you the spell in the BattleSystem. And of course some unit classes so if the unit is not from the class of the item , the hero would not pick up the item.

-An Rpglike System Battle, when you enter to the forest (or any triggered area) periodically a random system start to throw numbers, if you get more than the default number, you go to battle

-Random Number of Random Enemies

Ok there would be more but better watch it and tell me what do you think...

Clases of Hero and Item
-Heaven(3 item Fist of God, Heal, Ressurection)
-Hell(3 item Corpse Explotion, NecroLeech and Fear Sight)
-Nature(none for now)
-Tech(none for now)
-Order(1 item StormBolt)
-Chaos(1 item chaos Fire)

The Spell are:
-Heal :Cure 5*INT of caster heroe , friend units
-Fist of God :Augment the attack of target friendly unit to 100%
-Ressurrection:Ressurect Friendly unit with 20% of total life
-Corpse Explotion: Do 30% of the total life of target dead unit to Nearby Unit, then every turn it makes <INT of caster unit>/2 damage to nearby units(Really you have to see this)
-NecroLeech :Replenish 100% life of target dead unit (i.e target dead unit maxlife=100 you cure 100 life points)
-Fear Sight:If target unit life/10 is ess tan the STR of caster hero then that unit loose 90% of his attack if not it loose 10%
-StormBolt: Stun a unit and dealt 5*INT damage of caster unit to target
-Chaos Fire: Deal 10*INT of caster unit to target unit, nearby unit get 5*INT damage

Cheats:
add0: give you a Heaven Warrior
add1: give you a Hell Warrior
add2: give you a Nature Warrior
add3: give you a Tech Warrior
add4: give you a Order Warrior
add5: give you a Chaos Warrior

kill0: Kill ya first unit (change the 0 to other number to kill next units)

-You can only have 5 heroes max
-For better testing purpose choose and Heaven Warrior and then Add a Hell Warrior and a Chaos Warrior
:D -You have to use Chaos Fire and Corpse Explotion. Its simply amazing
-The dummy unit do are showed in the battle system so you can see whad do they do, but if you want thing more cleaned , change the models of the dummy unit to .mdl (There are 3 in Custom Human units)

FOR FUTURE: Ok i leave this open source so you can leech all ya want but if youre interested in doing some work together i would be greatly interested.
I im thinking in adding :
-Enemies with AI (currently they can only attack)
-Add a lot (and i mean A LOT) of more new Spells
-Making it More like an API (so you will only put some parameters to the spell and wala you have the "Pipo HellFire summonn spell" with only = some variables)
-Maybe a Story. If you have a great story thorw me a PM and let discuss it ...

Enjoy ^_^ ^_^ ^_^
04-25-2004, 12:55 AM#2
joseka
Now that I think about it, maybe this should go to the COMPLETE MAP section althought some think here could be leeched, anyway Any Moderator could change this???
04-25-2004, 05:36 PM#3
weaaddar
Wow way too many variables and triggers, I think you should learn jass and use functions it'll make your life that much easier.
04-26-2004, 05:45 AM#4
Xinlitik
Good job. It seems to be a very good system, if a little bit longwinded in the triggers hehe. This system has a lot of potential. :D
04-26-2004, 11:37 PM#5
joseka
Thankz and well i will learn Jass so i could make this system more efficient ^_^
04-27-2004, 07:52 PM#6
Ligature
This post caught my eye; I'm interested in seeing what becomes of Oberia's remains.... Wish I could see the map but I think you have WE patched higher than I do. What did you end up finding uses for?
04-30-2004, 09:04 PM#7
joseka
Quote:
Originally Posted by Ligature
This post caught my eye; I'm interested in seeing what becomes of Oberia's remains.... Wish I could see the map but I think you have WE patched higher than I do. What did you end up finding uses for?
Hi men well for now i let the map with the Atb by turns, but Im going to use Jazz in this map, then i will leech your ATB System :D but in Jazz for better order/performance. Another thing that i like for your map is the barriers that you actvate attacking it , im going to do something like that but activated with spell.
Pd: The Oberia Map rulez man, you should continue your project yep yep :8