| 04-25-2004, 12:33 AM | #1 |
I've been working on a tank which i finally managed to get working in the W/E, but i want the turret on the top to turn to the enemy to shoot. Ive put Bone_turret in there and other parts but it still wont work. Does anyone know how to get turrets working? |
| 04-25-2004, 12:39 AM | #2 |
A lot of people have sked this question, and the usual answer is, I think you need to attach it IN W/E through the spher ability, but there may be another way... |
| 04-25-2004, 01:12 AM | #3 |
Or build them as two separate models at first, and join them later in the 3D modelling program? |
| 04-25-2004, 10:09 AM | #4 |
Even if i built them as two different models, then joined them later in 3ds max, it would make no difference. Ill just give this sphere ability a try. |
| 04-25-2004, 12:10 PM | #5 |
The bone_turret function only works if the unit has no rotation value and no walk speed (or one of them) so you cant have a riding unit who uses his turret to attack, only siege tanks (deployed) or stationary defense buildings can use this function succesfully. This blows largely as you cant have goliaths or tanks then -_- Sphere ability doesnt work in my opinion. It doesnt rotate seperately from the chassis if it is targetting ; whole model will move to face it. |
| 04-25-2004, 05:23 PM | #6 |
you can also script a dummy spell as phoenix fire or carrion swarm. I also did a tank and i gave up to make the turret turn cuz it is animated.... by the way (yes i shoudnt ask it here like this, shame on me :\ ) i did a morph animation of my tank who look really fine on the previewer but... the editor is just doing shit with it 4 the anim 4 the morph spell. it just begins, then go back then takes fast the final position..... so if one of your tank manage this (your doing something with irak right??) tell me plz. sry again. |
| 04-25-2004, 06:13 PM | #7 |
More info is needed, like the max source, the mdx and skin etc |
| 04-26-2004, 10:11 AM | #8 |
Im sorry u lost me a bit there. Yeah im doing the Iraq thing, but this morph animation, whats does it do? It may help me to answer the question, and also maybe in the editor chage the value of morph time to make it longer or something. I know the W/E has the length of morph at 1 second default (well i think it does) so maybe edit the spell data and make it longer. maybe that will help. |
| 04-26-2004, 12:24 PM | #9 | |
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nah you gotta base it off another unit that has his morph ability inhereted. its a bitch to do that in the editor =) |
| 04-30-2004, 06:02 PM | #10 |
sry for being long to answer but my connection is down and i'm using my school's pc to upload these (damn slow grrr). Well im glad you seem to take interest in my problem. So i let you dl the .max .tga. In the editor just make a morphing unit (see the tutorial in this website) et put these graphics (after having converted them). Look : the morphing animations plays good then reverses then take fastly the final position. I tried to modifies entries of the spell without success :( (by the way i know the model is too detailled). |
| 07-17-2004, 05:01 AM | #11 | ||
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Put two and two together maybe? A unit attacks unit, replace unit with *building with tank model* Replace last replaced unit with tank? Tweak that a little, could it work? |
| 07-17-2004, 10:10 AM | #12 |
AHH!! Thread revival!!! HELP!! [CLOSED] |
