| 04-25-2004, 07:06 AM | #1 |
Ok Here What I need: A Simple Trigger System like this: 45 Levels For Each Player there will be 10 units spawned 5 at one point 5 at another 2 units every second from each point And When all The units of that round are killed then the next level trigger starts |
| 04-25-2004, 07:30 AM | #2 |
So basicly you want us to make the whole map except the terrain and design of the buildings? no thanks. |
| 04-25-2004, 09:31 AM | #3 | |
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You got work to do. |
| 04-25-2004, 07:02 PM | #4 |
i wanted help on how to do it i have everything done but the triggers, and i need help i don't want sombody to do them for me I don't know how to do it plez help me |
| 04-25-2004, 08:53 PM | #5 |
Assign Unit-Types for each level elapsed time == .01 (SpawnedUnits = unit-type array) set SpawnedUnits[1] = Level 1 set SpawnedUnits[2] = Level 2 ... set SpawnedUnits[45] = Level 45 Delayed spawn elapsed time == 100 (if you want to give players time before spawning starts) turn on SpawnTrigger SpawnTrigger Every 60 game-time seconds Create 5 SpawnedUnits[Level] at location whatever (Level is an integer variable whose starting value is 1) Order SpawnedUnits to move to whereever Set Level = Level + 1 That's the basic outline. There are indeed other ways to do this, but this one will work for you. |
| 04-26-2004, 02:30 PM | #6 |
Open Wintermaul and look how Duke did it.. |
| 04-26-2004, 06:49 PM | #7 | |
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