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Hi there i havea question ( and im new..)

04-25-2004, 06:07 PM#1
Inquisitor_Ball
I would like to know is there a way of slowing down a units walking animation?? it lookas a bit wierd now that ive shrunk the pandaren fire aspect down for a campain im making - his walk is too fast and wiggly.

also ccoul any one explainn how i can ut a deacth anim on him at the moment when he dies the model just stands there.
04-25-2004, 06:36 PM#2
SlitVirus
1: Yes, just slow down the units speed
2: make a trigger that will make the unit invulnarable when it is at li,e, 1hp, and just paly the death animaton or something...
04-25-2004, 07:01 PM#3
Inquisitor_Ball
is there a way to play the death anims when it dies- not bother making it invuerbule ansd stuff??

i have slowed down the unit its still wiggly
04-25-2004, 07:23 PM#4
SlitVirus
you could just spawn another unit at the death location, and in the special effects, paly the death animation at the point of the death, or wherever you want it
04-27-2004, 04:34 PM#5
Inquisitor_Ball
Why dosent the fire pandaren use itts dire aanimation ??

does it have one??
04-27-2004, 10:04 PM#6
SlitVirus
hmmm, don't know what you mean by 'dire' animation
04-27-2004, 10:57 PM#7
Oinkerwinkle
To slow down the walk animations, there's a field under the art catagory of the object editor called "Art - Animations Run/Walk Speed". Change those (I can't remember which direction to slow it down).

The fire pandaren doesn't have a death animation. If you want it to just disappear, make a trigger like...
Code:
Remove Pandas
    Events
        Unit - A unit Dies
    Conditions
        (Unit-type of (Triggering unit)) Equal to Fire Pandaren
    Actions
        Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
        Unit - Remove (Triggering unit) from the game