| 04-25-2004, 06:07 PM | #1 |
I would like to know is there a way of slowing down a units walking animation?? it lookas a bit wierd now that ive shrunk the pandaren fire aspect down for a campain im making - his walk is too fast and wiggly. also ccoul any one explainn how i can ut a deacth anim on him at the moment when he dies the model just stands there. |
| 04-25-2004, 06:36 PM | #2 |
1: Yes, just slow down the units speed 2: make a trigger that will make the unit invulnarable when it is at li,e, 1hp, and just paly the death animaton or something... |
| 04-25-2004, 07:01 PM | #3 |
is there a way to play the death anims when it dies- not bother making it invuerbule ansd stuff?? i have slowed down the unit its still wiggly |
| 04-25-2004, 07:23 PM | #4 |
you could just spawn another unit at the death location, and in the special effects, paly the death animation at the point of the death, or wherever you want it |
| 04-27-2004, 04:34 PM | #5 |
Why dosent the fire pandaren use itts dire aanimation ?? does it have one?? |
| 04-27-2004, 10:04 PM | #6 |
hmmm, don't know what you mean by 'dire' animation |
| 04-27-2004, 10:57 PM | #7 |
To slow down the walk animations, there's a field under the art catagory of the object editor called "Art - Animations Run/Walk Speed". Change those (I can't remember which direction to slow it down). The fire pandaren doesn't have a death animation. If you want it to just disappear, make a trigger like... Code:
Remove Pandas
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Fire Pandaren
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Unit - Remove (Triggering unit) from the game |
