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sound help

10-17-2002, 03:27 AM#1
Guest
can any one tell me how to put extracted sounds of the units on to a CD? i have extracted all of the sounds and saved them. the things that the ppl say r so funny. id like a disk so i can listed tot hem while driving to work, lol jk but the sounds r pretty funny
10-17-2002, 05:53 PM#2
JonSultar
Where exactly is your problem?
10-20-2002, 01:54 PM#3
Guest
I know how to do that. Go into world editor. Open sound editor. Go to the folder units. Select the race,the unit and you'll see a list of files that are unit voices. Right click one of them and select export sound.
10-21-2002, 07:43 AM#4
Guest
...and once you've extracted the sounds, convert them to 44.1khz, 16 bit .wav files in an audio editor, assembling them into mixed tracks or whatever if you like. You can use MediaPlayer on xp to burn an audio cd if you don't mind the two-second gap in-between tracks, or use another more robust application like Nero or Roxio to burn the tracks as a disc-at-once burn to have no two-second gap.
10-22-2002, 12:51 AM#5
SkylineGT[FB]
wut programs r audio editers?
10-22-2002, 05:24 AM#6
Guest
I responded earlier, but it didn't seem to take - perhaps it's a weird out-of-context reply on another board!! Ha ha!
Anyway, you can use any one of a number of products.
Goldwave (cheap and great compression!), Cool Edit (Pro or 2000) available from syntrillium.com, I believe. Soundforge, Wavelab, ProTools FREE (that's right! Entirely free), or even the sound stuff that shipped with your soundblaster, which last time I checked was a light version of Soundforge.
Cubase has an integrated audio editor as well...

Hope that helps, and here's hoping this isn't some freaky double-post!

John
10-22-2002, 11:27 PM#7
SkylineGT[FB]
will Windows Media Player do?
10-22-2002, 11:30 PM#8
SkylineGT[FB]
nvm i got it, i think. thx u guys
10-22-2002, 11:36 PM#9
SkylineGT[FB]
oh shit now i remember the problem i had last time i tryed to do this, when i am converting the files(in windows media player) and error occured while i was converting them. its in alphabetcal order and the errors start at the gryphon rider and then keeps on hapening all the way down the list any one know wut the hell is wrong? it says that the "current pin connection is not using the lMemlnputPin transport" wut the hell does that mean????
10-23-2002, 03:41 AM#10
Guest
Boy, you got me stumped!
It appears to be some sort of debug error within directX, but without the exact alpha-numeric code, I wouldn't be able to help you. I only use this stuff, you understand! I don't quite know HOW it works (nor do I have any desire to! Let the other guys figure out how to build programs and such - I just wanna make art!), so you'll have to rely on your friendly neighborhood code-monkey!

If there IS an alphnumeric code preceeding the error message, you can enter that specific code in the search feild at Microsoft's website.

OR, you can get a different free program to use. Lots of utilities like Goldwave allow limited 30 day operation, and that should be just enough to get you hooked, ya little junkie!

I've personally never used Media Player to convert files. Never trusted Microsoft to do the job right, and it appears my concerns are well-founded!

Sorry I couldn't be of more help.

John
10-23-2002, 04:44 AM#11
BlastCan
ProTools Free is a piece of junk (it eats up all your system resources), but on the brighter side it never expires.
10-23-2002, 05:06 AM#12
Guest
Never tried it - I just always tend to gravitate toward recommending things that are free, especially for people who don't know whether or not they really wanna do this stuff!

Of course, there's always Kazaa!
10-23-2002, 06:38 AM#13
BlastCan
Well, thing is, ProTools puts all the other audio tools to shame. It's just that with the Free version, you're getting what you're paying for. I've used the LE version and it's a lot more stable, but it's still a resource hog.
10-23-2002, 08:07 AM#14
Guest
Yeah, from what I've been able to figure, ProTools was built from the ground up to take advantage of the various hardware built for it (like the DSP farms, etc.), and therefore, it runs like, say, a console emulator on systems not equipped with the right hardware... sad to say, you're probably stuck with it's poor performance, unless of course you're willing to part with 5000 bucks or so!! emote_sweat

I always use Cool Edit Pro. Another resource hog, when you consider disk usage, but it does a good job, and has more tracks than I'll ever use! For MIDI, I use Cakewalk ProAudio 8. And, of course, ACID for loop-based production.

I remember, I was working at the Dallas Theater Center, and this designer absolutely INSISTED on renting a ProTools system. I told her, "But look, I've got 64 stereo tracks! Same sampling rate, and everything! I can do anything you want!" But no... had to spend 2000 to rent a frickin' MAC with DSP Farms and all the bells and whistles... and what did the end result sound like?? The same...! I haven't wasted so much money in my life...!
And the design sucked, too.
11-06-2002, 07:56 AM#15
SkylineGT[FB]
wow that must suck to spend all that money on shit