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Unit Creation with out lag...

04-26-2004, 06:11 AM#1
Nemo
is there any why to create units..(AoS style) ecxept..with regions... cause i dont want any of my units to just stay on some place and dont move...for example..he mis the ragion...can i do this with points or something like that..??

Nemo
04-26-2004, 10:35 AM#2
Kamux
Can you explain it better. I don't understand what you are trying to do.

If you want to create a unit in a regon, use the <center of region> as target.
04-26-2004, 11:26 AM#3
ThyFlame
The create unit isn't the lag, usually it's the move units.

Assign a point variable to whatever region they're supposed to go and then order them to go to that variable. A slight wait between movement orders might help, although I'm a bit rusty on the exact specifications of what causes the lag.
04-26-2004, 12:27 PM#4
Seal
I thought just unit removing causes most of the memory leaks, and the memory leaks fill up the RAM, and causes clientside lag.

There was a thread about 'recycling' units, so you could have a AoS running with large amount of troops, using only a low amount of separate units. Make use for the search.