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Tell me what youd like to see!!!! Ill do it!!!

04-26-2004, 08:36 PM#1
Sp4NKr
ok ppls im making a gladiatior map with several different game types. i need some heros that6 all of you would like to see!!! what ever you want just post it here. tell me main ability and skills as well.!!! you will recive credit for your idea if i decide to use it! also i need some item ideas!!! thanks

-Sp4NKr
04-26-2004, 11:04 PM#2
The Gearhead
All heros use same attribute... strength or intelligence. No agility, it just get's F'ING RETARDED.

I simply wont play a hero battle anything unless it somehow takes into account that agility simply owns everything up, down, left, right and even in n-dimensional theory agility still rules. Its a fact.

So make it balanced, that's all. That's my only request!
04-29-2004, 08:42 PM#3
Sp4NKr
I understand where your comin from on the stat thing but i can assure you i got i tcovered im gonna make intellegence chep strength so so n agility mass expensive to balance it out.

PEOPLE I NEED YOUR HERO IDEAS I NEED....

3 Night elf INT heros

2 Orc INT Heroes
2Orc STR Heroes
2Orc AGI Heroes

3 Undead INT Heroes
1 Undead STR Hero
2 Undead AGI Heroes


PLEASE ANY IDEAS WILL BE GREAT ILL TAKE THEM ALL into Consideration! if i choose our idea i will give you credit in a cinematic or credit otherwise!!! PLEASE HELP!
04-30-2004, 09:43 AM#4
Anitarf
The reason why Agility is imbalanced is because original agility heroes have strong combat abilities (critical, evasion), and their attack speeds are buffed to compensate for lower damage (an agility hero has less agility than a strenght hero has strenght) and less hp. Take the shadow hunter, for example: he's an agility hero, but all his spells are int. hero-like. He's far from imbalanced. However, a blademaster that has default attack cooldown of 1.75 (other heroes have 2.0-2.4), critical strike that at lvl3 effectivly increases his damage to 145%, and also has the mirror image and windwalk to compensate for his low hp, now that can get imbalanced... but that's just because people HAVE TO use purchasable tomes in their maps. So just don't use tomes, they are imbalanced, not heroes.
04-30-2004, 12:52 PM#5
The Gearhead
The heros themselves are imbalanced because it is difficult to set a curve for gaining stats as you gain levels, that in itself means the agility heros are going to gain defense, attack damage, and attack rate every level.
04-30-2004, 04:07 PM#6
Captain Griffen
Agility is imbalenced when it increases continually, because it uses %ages. Which is why it is imbalenced, as intel and str use values.

Advice: well, i'm making a 'hero arena', but it will be origional and be balenced...because very few %age values.
05-03-2004, 12:12 AM#7
SophoHyphocon
Hehe finally someone up for a interesting task!

Hero: Military Marine
(1st world war/2nd world war based)

Attack type: Ranged, 1200 range.
Armor = Heavy
Hit points 800 - 1500
Skin? YES

Primary Attribute = Strength
Abilities: War based abilities.
Throw Hand Grenade (limited uses) (area of effect damage)
Throw Smoke Grenade (limited uses) (makes enemy units have high chance to miss attacks, movement speed, cannot cast spells)
Shoot homing missle (limited uses) (high damage to target, slow rocket missle speed though)
Rapid Fire (increase attack speed for a few seconds, no extra damage taken)
3-2-1 Rocket Impact (ULTIMATE) (Lots of rockets bombarding in an large area, like stampede but they shoot faster and one wave only)