| 04-27-2004, 01:29 AM | #1 |
The idea is to have a cinematic where a unit walks to a region, then another, then another, then another, all in a path, until it reaches the 7th one, and where it really begins. When it reaches the 7th region, it starts walking back to the other regions in reverese order! This is the trigger so far. Start Up Events Map initialization Conditions Actions Cinematic - Turn cinematic mode On for (All players) Wait 3.00 seconds Cinematic - Send transmission to (All players) from a Neutral Passive Flying Sheep named pappi.chullo at (Target of current camera view): Play No sound and display Don't think of hitt.... Modify duration: Add 6.00 seconds and Wait Wait 5.00 seconds Cinematic - Send transmission to (All players) from Mannoroth 0001 <gen> named Mannoroth: Play No sound and display Agh. There is a vas.... Modify duration: Add 10.00 seconds and Wait Unit - Order Mannoroth 0001 <gen> to Move To (Center of M1 <gen>) Wait 2.00 seconds Unit - Order Mannoroth 0001 <gen> to Move To (Center of M2 <gen>) Wait 2.00 seconds Unit - Order Mannoroth 0001 <gen> to Move To (Center of M3 <gen>) Wait 2.00 seconds Unit - Order Mannoroth 0001 <gen> to Move To (Center of M4 <gen>) Wait 2.00 seconds Unit - Order Mannoroth 0001 <gen> to Move To (Center of M6 <gen>) Wait 12.00 seconds Cinematic - Send transmission to (All players) from Mannoroth 0001 <gen> named Mannoroth: Play No sound and display I sense... humans.... Modify duration: Add 0.00 seconds and Wait Special Effect - Create a special effect attached to the overhead of Mannoroth 0001 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl Unit - Order Mannoroth 0001 <gen> to Move To (Center of M7 <gen>) Cinematic - Send transmission to (All players) from Marine 0003 <gen> named Marine: Play No sound and display HALT!!! Please pres.... Modify duration: Add 0.00 seconds and Wait Cinematic - Send transmission to (All players) from Mannoroth 0001 <gen> named Mannoroth: Play No sound and display Whom may you all be?. Modify duration: Add 0.00 seconds and Wait Cinematic - Send transmission to (All players) from Marine 0003 <gen> named Marine: Play No sound and display Head of the Patrol .... Modify duration: Add 0.00 seconds and Wait Cinematic - Send transmission to (All players) from Mannoroth 0001 <gen> named Mannoroth: Play No sound and display ... Present this.. Modify duration: Add 0.00 seconds and Wait Unit - Order Mannoroth 0001 <gen> to Human Mountain King - Thunder Clap Cinematic - Send transmission to (All players) from Marine 0003 <gen> named Marine: Play No sound and display Call for back up no.... Modify duration: Add 0.00 seconds and Wait Unit Group - Order (Units in back up marines <gen>) to Move To (Center of Move Back Up marines <gen>) Cinematic - Send transmission to (All players) from Mannoroth 0001 <gen> named Mannoroth: Play No sound and display I have my own back .... Modify duration: Add 0.00 seconds and Wait Cinematic - Send transmission to (All players) from Mannoroth 0001 <gen> named Mannoroth: Play No sound and display Come forth my demon.... Modify duration: Add 0.00 seconds and Wait Special Effect - Create a special effect at (Center of Unit Spawn <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl Wait 1.00 seconds Unit - Create 1 Infernal for Neutral Passive at (Center of Unit Spawn <gen>) facing Default building facing degrees Unit - Create 1 Overlord for Neutral Passive at (Center of Unit Spawn <gen>) facing Default building facing degrees Unit - Create 5 Bloodfiend for Neutral Passive at (Center of Unit Spawn <gen>) facing Default building facing degrees |
| 04-27-2004, 01:33 AM | #2 |
First of all, change it from map initialization to elapsed time-- 2 seconds. Map initialization is when the game is loading.. |
| 04-27-2004, 01:39 AM | #3 | |
Quote:
... I know that... |
| 04-27-2004, 06:03 AM | #4 | |
Quote:
Then change that. You realize that a unit cant be ordered to move around when the game hasnt loaded yet, right? That unit hasnt even been created yet, as all the units are created during map initialization. |
| 04-30-2004, 08:29 PM | #5 | |
Quote:
the only bad thing about that is, that would require turnig the trigger off and turning another on so it could go backwards. |
| 04-30-2004, 09:01 PM | #6 |
Try these triggers: Code:
Trigger 1
Events
Map initialization
Conditions
Actions
Unit - Order Unit to Move To (Center of Region 001 <gen>)
Trigger - Turn on Trigger 2 <gen>
Trigger 2
Events
Unit - A unit enters Region 001 <gen>
Conditions
(Triggering unit) Equal to Unit <gen>
Actions
Trigger - Turn off (This trigger)
Unit - Order Unit <gen> to Move To (Center of Region 002 <gen>)
Trigger - Turn on Trigger 3 <gen>
Trigger 3
Events
Unit - A unit enters Region 002 <gen>
Conditions
(Triggering unit) Equal to Unit <gen>
Actions
Trigger - Turn off (This trigger)
Unit - Order Unit <gen> to Move To (Center of Region 003 <gen>)
Trigger - Turn on Cinematic <gen>
Cinematic
Events
Unit - A unit enters Region 003 <gen>
Conditions
Actions
Your Cinematic Your Cinematic is where the all of your cinematic triggers will go. Every trigger except the first one are initially off by default. Hope this helps! |
