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Power of the Forest - Part 1

04-27-2004, 10:43 AM#1
Moecraft
Well, that's my first AoS\DotA map ever, it's a part of a "B.Net campaign".
The campaign is about the battle against the living forest of ashenvale(not the night elves).

Story
Humans build a camp in ashenvale forest to expand the kingdom of Lordaeron, after two months strange things have started to happen, the expanded camp is attacked by birds and more animals, the guard of the camp had no choice to kill the animals. A week after the animal attack, trees start to cover the camp and many living trees attack the camp, the humans won't surrender to the forest's power, and they attack back. Now you, as a mercenary or an elite forest "soldier", will aid your side to conquer a part of the forest.

Special Features
-New spells, not JASS, but with trigger add-ons.
-New upgrades, like sending engineers to repair your towers and more.
-Adding spawns to the battle.
-Only other mercenaries will be controlled by the player, most of the things will be controlled by the computer.
-Repicking system.
-5th skill can be chosen from "Library" buildings.
-Rebuilding destoryed buildings(except for "town hall" buildings).
-Rapid updating of the map, I'll update it and add stuff untill i want to start the next.
And maybe more :)

Screenshots will come soon, because the map isn't playable right now, so the only screenies you will see are terrain shots. I'm beta testing the map in two weeks, if you're interested in beta testing it PM me and in a day or two you'll get an answer :)

EDIT-I have an annoying problem of thinking about heroes, if anyone wants to be credited, he can give me ideas.
05-08-2004, 09:06 AM#2
AoH
Hey moecraft!
this could be good...
(as LoL isn´t going on)

so do you just mean regular AoS heroes?
05-08-2004, 03:35 PM#3
Moecraft
Quote:
Originally Posted by AoH
so do you just mean regular AoS heroes?
Well, that's what i have now, maybe I'll add triggers to the spells. I'm not so sure about them right now.
05-10-2004, 02:53 PM#4
AoH
So should the heroes be with in the story?

and how many abillities, levels per abillities, max level?
05-10-2004, 02:58 PM#5
Moecraft
Quote:
Originally Posted by AoH
So should the heroes be with in the story?

and how many abillities, levels per abillities, max level?
I'll give inner details when I'll get to the betatesting stage. I'll start recruiting testers from next week.
05-10-2004, 08:03 PM#6
AoH
Quote:
Originally Posted by Moecraft
I'll give inner details when I'll get to the betatesting stage. I'll start recruiting testers from next week.

can I be one?

and here´s an idea for a hero:

Class: Void Guardian
Names: Sazze The Etheral, Voidmaster Archi, Zarni The Voidwalker
Model: elder Voidwalker (I think its the purple one)
Attack Type: Ranged (not neede to do more cause all ashll have hero attack and armor, shouldn´t they?)
Missile: Elder Voidwalker missile

Abillities: (choose the ones that you want)

Void Psypon:
Like Mana Drain

Half Etheral:
Like Evasion

Evil Spirits:
Poisons a enemy causing a damage-factor every five seconds,
special effect: Shadow Strike (target)

Void Drain:
The hero stands still regaining life from the Void. special effect:Tranquillity (effect), Howl of Terror (target)

Ultimate: Soul Transfer
tranfers every nearby enemy unit into soul fragments. Units to mana flare extra target and heroes to mana flare target.

Some of these need to be trigger enhanced but only tell me and i´ll make them for you.
05-10-2004, 08:39 PM#7
Moecraft
Ok, I'll add ya as a betatester. The hero idea does not fit into the story though, voidwalkers can be found in Outland, not in Ashenvale. The heroes should be quite easy to create, first I'll make normal skills and then I'll modify them. I want to make the map playable really soon :)