| 04-28-2004, 08:43 PM | #1 |
I have a problem isolating a creeps walk trigger for my map I currently have this Event Time - Every 10.00 seconds of game time Conditions Heres where its confusing because I want all the units in the region to walk differently and I can't seem to find a way to declare the specific unit types without using triggering unit like this (Unit-type of (Triggering unit)) Equal to Ghoul But this doesn't work since there is no triggering unit in the event. Actions Unit - Order (Triggering unit) to Move To (Random point in Monster Spawn 1 <gen>) Again triggering unit doesn't work :/ and I can't specify a unit-type My question is what can I use to specify so that it only effects the ghouls in the region and not the other units in the region also I can't define a specific unit already on the map because when they respawn if they're killed they won't walk. Basically its like this I can't seem to specify to the worldeditor to order the unit-type of ghoul to Move To (Random point in Monster Spawn 1 <gen>) If this is complicated ask questions and I'll try to make it clearer. If this it too complicated to explain if you can make a test map and I'll comprehend it myself. |
| 04-28-2004, 08:51 PM | #2 |
Unit Group - Pick every Unit Group and Do action. When you select it, It'll say Units In Region, click on that, and change it to Units of Type. --DoCa |
| 04-28-2004, 08:55 PM | #3 |
Thanks that worked fine ^_^ |
