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Final Fantasy 7 Battle System

04-29-2004, 07:01 PM#1
SkriK
Help with triggering a battle system.

You who have played any ff game, knows that it is turnbased.
The battle status is suposed to be in a multiboard.

Name HP Status MP ATB

Cloud 300/300 Poisoned 25/25 |||||||||||||||||
Tifa 300/300 Normal 10/30 |||||||||||||||||
Barret 300/300 Normal 10/10 |||||||||||||||||
This one is a time meter. when it's full ÃŽ you order your unit.
04-30-2004, 12:49 AM#2
IronGauntlet
you got to tell us what u need help with. not that i could do much for you or anything.
04-30-2004, 04:57 AM#3
ThyFlame
You don't seem to realize just how much there is to systems like this... There are a few maps that will release their systems when its done, but if you don't have any idea how to do this, you're really out of luck; honestly, that's too much work.
04-30-2004, 05:09 AM#4
theJ89
Believe it or not, you just described the combat system i used in my map... I used bars to count down until it's their turn, i used the HP/MP meters, the name, ect. If you want to see that in action, you can go here to download this map and check it out. Take a look at the screenshots section, I think this has what you want =)

Look at it first ^^
04-30-2004, 06:58 PM#5
QuatreDan
Quote:
Originally Posted by SkriK
You who have played any ff game, knows that it is turnbased.

Well, I don't mean to be a pest, but not all of them are "turn based" as you said. There are two types of battle systems in the final fantasy series: the waiting and active time battle systems (ATB). For example, Final Fantasy X uses the wait system, where the order is pre-determined according to speed and you can think about your actions for years without having to worry about the enemy striking while you take your time. In addition, depending on your next action, your upcoming turn may be pushed closer or farther away. In an active battle time system, like in Final Fantasy 7, a little bar slowly builds up according to your speed, and you may act once it is full. In this mode, the enemy can attack you whenever it is able to attack. In other words, the game does not wait for you in this mode. I would like to add that while the wait system allows you to carefully plan out your actions and even allow you to clearly see what will happen (in terms of turn order) as a result of these actions, the active time forces you to plan in advance and act on the go.
Ok, sorry about that. Anyway, I don't see what's too hard about it. It's work, yeah, but that's what it takes to make something good. All you would have to do is pause units after they perform an action and unpause them again once its their turn. You wouldn't have to keep them in any sort of formation either (like seen in FFVII). I have seen plenty of games that use the active time battle system that allows the characters to move around the area of battle when it is their turn. You don't control that movement of course, they just move when necessary to execute an order...but I'm just saying that you won't have to work too hard to keep them in a formation is all. Anyway, those are my nickels and dimes. I really hope you make one of these systems. :D Good luck.
05-01-2004, 08:14 AM#6
RED-Death
thats still a turned based system. not to be a pest or anything.