| 10-17-2002, 11:06 PM | #1 |
I was wondering, if put in Targetart=blah blah blah... Then another saying Targetart=blah blah blah... You'll have 2 different target arts... Or maybe even Targetart=blahblahblah,blahblahblah2 CAN you do something like that? Would make some amount of sense... |
| 10-20-2002, 02:56 AM | #2 |
This was take from HumanGabilityFunc.txt (vers 1.00): // example of multiple attachment [Binf] Buffart=ReplaceableTextures\CommandButtons\BTNInnerFire.blp Targetart=Abilities\Spells\Human\InnerFire\InnerFireTarget.mdl Targetattachcount=1 Targetattach=overhead //Targetattach1=hand,left //Targetattach2=hand,right As you can see , we can use multiple attachments, but i'm not sure about multiple arts. |
