| 05-01-2004, 01:08 PM | #1 |
I made this geoset merge from the tinker model and wanted to give it the marine animations but it is arsed up it flys throw eachother |
| 05-01-2004, 03:47 PM | #2 |
It looks like your pivotpoints are in the wrong spots, but it's hard to tell for sure. Just search for PivotPoints to find their section. If you tell more about exactly what you did, someone might be able to be more helpful. |
| 05-01-2004, 03:58 PM | #3 | |
Quote:
its from my workshop thread its a geoset merge from idontbelieveit i got an model and i must give him the spacemarine animations.... so i picked the foot01R and did hide unselected and exported it as mdx and then go further with the other meshes till i got all meshes in mdx converted it into mdl and the marine.mdx too so i did it piece by piece copy and paste the geoset data to the marine(i first deleted all geoset data from the marine) and gave it the bone data |
| 05-07-2004, 04:29 PM | #4 |
i dont think there is anything wrong with the pivot point, because wherevere u place the bone, the pivotpoint will be the same. The cause is maybe u transfered wrong part. Check if u have transfered the animation for a hand to another hand, not a foot to a hand and so on. I have never got problems with pivot points. There is also a better way to transfer animation than the normal way. The concept is that u just merge geoset and replace the matrieces |
