| 05-02-2004, 04:07 AM | #1 |
Now, this time, i searched. but i didnt find anything. I'm working on a summoner character, he summons a few kinds of creature. The thing is, i based the summons off the water elemental. And he knows summon water elemental. But i've run into this error, When you summon the water elemental, he summons all the other ones at the same time, unless he doesnt have the mana. Does anyone know how to fix this? |
| 05-02-2004, 04:13 AM | #2 |
That happens when you have multiple edited spells based on the same original spell. You need to make his other spells from different base spells. i.e. you should have one made from feral spirit, one from water elemental, one from summon furbolg e.t.c. |
| 05-02-2004, 04:15 AM | #3 | |
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so there is no way to save waht i've already got? no little option i can edit on the spells menu or buffs menu? |
| 05-02-2004, 04:16 AM | #4 |
As far as I'm aware, there are only about 3 base summon spells, so you might run into some problems. |
| 05-02-2004, 04:27 AM | #5 | |
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well it looks like i'm gonna have to hope that there is more then 3. Thanks for the help, i'll see what i can do. |
| 05-02-2004, 07:08 AM | #6 |
I think there are quite some more than three; at least, spells with different orderstrings; as far as I know, it is the orderstrings that make it impossible to have multiple spells of the same kind on one hero. A quick search gave me the following: Human: water elemental, phoenix Orc: feral spirit Undead: carrion beetle, inferno Night Elf: scout, force of nature, venegeance Neutral: summon bear, summon hawk, summon quilbeast, watery minion Not all spells have the same effect, beetles, infernal, force of nature, they all have special requirements/effects, and the feral spirit is limited to only 2 wolves at once, but remaining spells should all work all similar, while having different orderstrings... At least the beastmaster's spells surely work all on one hero :) |
| 05-02-2004, 07:10 AM | #7 |
OK, i fixed it. thanks for the help. But, you have accually around 10 or so of those unique summons. Anytime there is a summon, it has a unique switch. I used Feral Spirits, Water elemental, Quilbeast, and Vengance. I just had to set vengance's start level to 1, and its level of summons to 5. pretty easy accually. and on a side note, becuase i feel the need to say this, if you replace the summons 'buff' with one of your own, (I.E. wind elemental) it will change what it says on the time-left-until-death bar. just an interesting tidbit i fouynd while tying to make them all water elementals. carrion beetles require something to be dead, and infernal has that AOE thing, dont wanna mess with that... yet. So, you can use all of the beastmaster summons, pheonix, vengance, water, the mu'rlok one, feral, and the lobster one. thats 9. i dont know why you would want one guy with 9 summons, but hey, you can do it. |
| 05-04-2004, 10:59 PM | #8 |
hmm... that seems wierd. i wonder why that is... |
| 05-05-2004, 04:27 AM | #9 |
Are you sure that's not Summon Misha that creates problems? I have heard that the "Summon Bear" skill that Rexxar has in the Orc campaign for TFT is actually based off of Feral Spirit and not the real Summon Bear skill. I have not tested this personally. |
