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Need help with sight trigger

05-02-2004, 06:32 AM#1
Mink
I am making an altered capture the flag map and I am having a bit of trouble with one part. When an opponent picks up your flag, I want to have vision for the player who owns the flag following the enemy who has your flag. I tried using visibility modifiers but that does not follow the unit. I created an invisible unit with no modle to follow the enemy hero, but they lose him even though I have their movement speed up at 500.

What is the best way for me to have the sight area follow the enemy who has the flag? Suggestions are appreciated!
05-02-2004, 08:41 AM#2
Logic
The Faerie Fire spell for the night elves does that. write a trigger that inflicts the unit with a very long duratioon version of it.
05-02-2004, 11:04 AM#3
MadFunk
Set up a trigger so that..
Player - For PlayerFlagCarrier, turn Shared vision On toward PlayerFlagOwner
You can toggle it off afterwards. The action itself is called "Player - Set Aspect of Alliance".
05-02-2004, 10:06 PM#4
Mink
Quote:
Originally Posted by MadFunk
Set up a trigger so that..
Player - For PlayerFlagCarrier, turn Shared vision On toward PlayerFlagOwner
You can toggle it off afterwards. The action itself is called "Player - Set Aspect of Alliance".


Your solution sounds much simpler. I was having trouble with the units spawning and not dissappearing. :) Of course, I am not very good at triggers myself. Thank youfor your help!