| 05-02-2004, 06:32 AM | #1 |
I am making an altered capture the flag map and I am having a bit of trouble with one part. When an opponent picks up your flag, I want to have vision for the player who owns the flag following the enemy who has your flag. I tried using visibility modifiers but that does not follow the unit. I created an invisible unit with no modle to follow the enemy hero, but they lose him even though I have their movement speed up at 500. What is the best way for me to have the sight area follow the enemy who has the flag? Suggestions are appreciated! |
| 05-02-2004, 08:41 AM | #2 |
The Faerie Fire spell for the night elves does that. write a trigger that inflicts the unit with a very long duratioon version of it. |
| 05-02-2004, 11:04 AM | #3 |
Set up a trigger so that.. Player - For PlayerFlagCarrier, turn Shared vision On toward PlayerFlagOwner You can toggle it off afterwards. The action itself is called "Player - Set Aspect of Alliance". |
| 05-02-2004, 10:06 PM | #4 | |
Quote:
Your solution sounds much simpler. I was having trouble with the units spawning and not dissappearing. :) Of course, I am not very good at triggers myself. Thank youfor your help! |
