| 05-02-2004, 07:10 PM | #1 |
Basically I want to create a pit of fire that opens up from the ground. I can use triggers to create a pit by creating a crater in the terrain. I need to be able to then call up the fire doodad and put it in. I replaced the mushroom doodad with the 'fire[base]' model, which is fine - I can now place fire whereever I feel like it. Just need to be able to create them on the fly. Anybody know how?? |
| 05-02-2004, 07:24 PM | #2 |
How about placing your fire doodads inside your pit. And then use a trigger to hide the fire. And then you "unhide" it when you want. |
| 05-03-2004, 03:34 AM | #3 | |
Quote:
Problem with that is that fire is classed as a cinematic doodad. The triggers only give you the ability to control destructables. If there's no easy way to do it I'll export the fire[base] model, reimport it as a custom model and then use it that way - is a bit of a pain in the arse though. OR Just edit the code using the Jass editor, again though it's faffing around. Anyone else got any better solutions?? |
| 05-03-2004, 10:51 AM | #4 |
Found the fire model and reimported it, now I'm not restricted in what I assign it to, in other words it worked. |
| 06-02-2004, 08:23 AM | #5 |
How you solve your problem?? You reimported the model, and savid is as destructible?? and then hide/unhide??? |
| 06-02-2004, 12:03 PM | #6 |
Why dont you just use the trigger Destructible - Create a Your Doodad at (wherever) facing (Random angle) with scale 1.00 and variation 0 ? Seems like it would save you a lot of time. |
| 06-02-2004, 12:26 PM | #7 |
or just put the fire model on a unit and place a have a trigger create a bunch of units at the bottom of the pit and make them move outward to regions outside the pit. |
| 06-02-2004, 04:02 PM | #8 |
Just make a destructable with the same model. |
