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Creating doodads on the fly.

05-02-2004, 07:10 PM#1
Flakey
Basically I want to create a pit of fire that opens up from the ground.
I can use triggers to create a pit by creating a crater in the terrain.
I need to be able to then call up the fire doodad and put it in.

I replaced the mushroom doodad with the 'fire[base]' model, which is fine - I can now place fire whereever I feel like it. Just need to be able to create them on the fly.

Anybody know how??
05-02-2004, 07:24 PM#2
Archean
How about placing your fire doodads inside your pit. And then use a trigger to hide the fire. And then you "unhide" it when you want.
05-03-2004, 03:34 AM#3
Flakey
Quote:
Originally Posted by Athelas
How about placing your fire doodads inside your pit. And then use a trigger to hide the fire. And then you "unhide" it when you want.

Problem with that is that fire is classed as a cinematic doodad.
The triggers only give you the ability to control destructables.

If there's no easy way to do it I'll export the fire[base] model, reimport it as a custom model and then use it that way - is a bit of a pain in the arse though.
OR
Just edit the code using the Jass editor, again though it's faffing around.

Anyone else got any better solutions??
05-03-2004, 10:51 AM#4
Flakey
Found the fire model and reimported it, now I'm not restricted in what I assign it to, in other words it worked.
06-02-2004, 08:23 AM#5
Bloodslaughter
How you solve your problem?? You reimported the model, and savid is as destructible?? and then hide/unhide???
06-02-2004, 12:03 PM#6
johnfn
Why dont you just use the trigger

Destructible - Create a Your Doodad at (wherever) facing (Random angle) with scale 1.00 and variation 0

?
Seems like it would save you a lot of time.
06-02-2004, 12:26 PM#7
Zurg
or just put the fire model on a unit and place a have a trigger create a bunch of units at the bottom of the pit and make them move outward to regions outside the pit.
06-02-2004, 04:02 PM#8
Dragon
Just make a destructable with the same model.