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Some questions...

05-02-2004, 09:42 PM#1
DraKmoN001
Hi everyone. Just have some questions, thanks to anyone who answers. BTW, I've already looked into the FAQs and tutorials, but I don't think any of them gave a clear answer to my questions.

Q1: When I create a neutral hero and stick him/her into a custom Tavern (or any Tavern for that matter), each time I hire him/her, she doesn't count as a hero, or doesn't count towards my hero count o_O What can I do to fix this?
Example: I hired a "Sea Strider" from my "Cheap-O Tavern for Rejects" when I'm in the process of getting a Stronghold. Even at T1, if I cough up 425/100/5, I can hire another hero; a Panda, a Sea Witch, a TC, a Philosopher, I can even hire another Sea Strider o_O

Q2: I'm trying to make a Pandaren Philsopher hero. I have two spells on him based off of Inner Fire; one gives armor, the other makes for greater damage output. When I learn Aegis (which ups armor) and Shard (which ups damage) and set Shard to auto-cast, my Philosopher keeps using Aegis for some reason instead of Shard. I tried changing the auto-cast strings in Shard from innerfireon/innerfireoff to fairyfireon/fairyfireoff as well to see if that would help, but he'll still keep casting Aegis over Shard. Anyone know how I can fix this?

Q3: This is a very silly question, but is the Blademaster the only hero in the game with a Bladestorm animation? I'm trying to make a "Rock Lee" with a Whirlind Kick attack. He'll deal damage, but as his model's currently based off of the Pandaren Brewmaster, there'll be no animation of Bladestorm, but he'll poke nearby enemies. The poking doesn't deal damage, but Whirlwind Kick still deals damage.

Added some questions...

Q4: When I create a hero with an alternate form ability such as Crow Form or Bear Form, how do I have them remember that the hero gains experience while in this form and/or to return to his/her original form? Or does it do that already? At one point, I tried to create a Monk hero with a "Spinning Fist" ability, which is effectively an aerial bladestorm.

Q5: Is it possible to add additional fields to abilities? I tried making an X Aura awhile ago, which deals 1/2/3 damage to enemies within the vincinity, but the only ability that would come close would be a reedited Tornado Damage aura. Even then, it wouldn't have any icon on the command card once learned.

Q6: Does setting the duration for spells/summons make the duration infinite? I noticed that the settings for Carrion Beetles has the duration at all levels set to 0, and I've been trying to recreate a timerless summon that doesn't require a corpse to raise.

Q7: Where can I find a list of possible things to add to art of a unit and their attachment points? For example, I've seen Admiral Proudmoores with two swords in their hands, and I know that using the "bloodlust" art with hand,left or hand,right gives the targets fire on their hands.

Now I feel stupid...

I gues Q2's been answered :( I'll just remove Shard...
05-03-2004, 05:10 AM#2
Panto
Q1: In the Game Constants, you can alter which heros count as heros for the purposes of teir-limiting.

Q2: You cannot give two spells based off the same root spell to the same unit. They will behave as you described. Try using Frost Armor for Aegis.

Q3: Only the 2 Blademaster models have the animation for Bladestorm. Sorry.

Q4: Using morph abilities is tricky, I hear. Sorry, I don't know enough to help. I've personally never had a problem, using an altered Demon Hunter's Metamorphosis.

Q5: You're stuck with the effects that an ability has. You can change what buff it uses, but that does not change the effect in any way. For damage, I'd use Disease Cloud, Immolation, or Unholy Aura. Many abilities that are not designed to be "used" by a unit don't have icons. This includes the Tornado's abilities, and many item abilities. You can't add an icon to the ability, but you can make a dummy ability which does nothing but display an icon in the command card, and you can use triggers to give the unit the dummy ability when it has the actual one.

Q6: Many, but not all, abilities use "0" as the value for infinite. If you want a permanent, summon, there are many ways to do it. You can use Dark Portal as the base, you can swap the unit for the same unit using triggers when it is summoned, and you might even be able to remove the timer manually using triggers.

Q7: If you make the object editor window smaller so that you can see the main WE window, when you scroll through models in the object editor, they will show up in the preview window on the left of the WE screen. Models with stand animations can be used for lasting effects, or even units and structures. Models without a stand animation frequently can only be used for instantaneous effect art.