| 05-03-2004, 10:42 AM | #1 |
I am planning on implementing the Fel Orcs as a playable race alongside the Orcs and so obviously, I had to rebuild their techtree. It didn't take very long, but I did it, and even had all the new upgrades in place. I simply copied them, changed certain fields, and added a (Chaos) suffix to tell them apart. For some reason when I test my map, every upgrade works, except Pillage, Ensnare and Burning Oil. I've checked everything, is this is specific glitch or am I missing something? I've checked all of the applicable fields numerous times, and I can't imagine how I'm missing the problem on all three. Thanks for the help. |
| 05-03-2004, 10:51 AM | #2 |
Back in Staredit, there was a way to easily make a trigger affect every player on the map, either "all players" or "any player" I believe. Is there a similar way of making a trigger affect every player in the Warcraft editor? Right now, I'm manually creating triggers on a per-player basis, making my triggers around 12 times their required size. Again, thanks for any help you can offer, I'm thinking this should be a pretty simple query. ^_^ |
| 05-03-2004, 11:34 AM | #3 | |
Quote:
If the event names a player 'Player 1 does...', then just make that event in the trigger for every player, then in the actions use arrays with an index[player number of (triggering player)] Example... Player 1 types -deposit 100 Player 2 types -deposit 100 set balance[player number of (triggering player)] = balance[player number of (triggering player)] + 100 |
| 05-03-2004, 06:41 PM | #4 |
Thanks a lot for the help, now does anyone know anything about my upgrade problems? (I just noticed that when I posted my two topics earlier, I posted them in the opposite forums, sorry about that everyone...) :( |
| 05-03-2004, 07:36 PM | #5 |
For your upgrades to work, make sure you have all of the following: -The unit has the new ability -The field 'Techtree - Check Dependencies' is set to true -The unit has new ability upgrade in it's 'Upgrades Used' -The ability's 'Techtree Requirements' field is set to the new ability upgrade -Make sure the building reserches the new ability upgrade I hope this helps! |
| 05-03-2004, 08:10 PM | #6 |
Thanks a lot Shimrra... I had forgotten to rebuild the abilities techtree, and only rebuilt the upgrade techtree. What a dumb mistake. Thanks again. |
