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Fel Orcs: Pillage and Ensnare arn't working...

05-03-2004, 10:42 AM#1
Alekmikof
I am planning on implementing the Fel Orcs as a playable race alongside the Orcs and so obviously, I had to rebuild their techtree. It didn't take very long, but I did it, and even had all the new upgrades in place. I simply copied them, changed certain fields, and added a (Chaos) suffix to tell them apart.

For some reason when I test my map, every upgrade works, except Pillage, Ensnare and Burning Oil. I've checked everything, is this is specific glitch or am I missing something? I've checked all of the applicable fields numerous times, and I can't imagine how I'm missing the problem on all three.

Thanks for the help.
05-03-2004, 10:51 AM#2
Alekmikof
Back in Staredit, there was a way to easily make a trigger affect every player on the map, either "all players" or "any player" I believe. Is there a similar way of making a trigger affect every player in the Warcraft editor? Right now, I'm manually creating triggers on a per-player basis, making my triggers around 12 times their required size.

Again, thanks for any help you can offer, I'm thinking this should be a pretty simple query. ^_^
05-03-2004, 11:34 AM#3
ThyFlame
Quote:
Originally Posted by Alekmikof
Back in Staredit, there was a way to easily make a trigger affect every player on the map, either "all players" or "any player" I believe. Is there a similar way of making a trigger affect every player in the Warcraft editor? Right now, I'm manually creating triggers on a per-player basis, making my triggers around 12 times their required size.

Again, thanks for any help you can offer, I'm thinking this should be a pretty simple query. ^_^


If the event names a player 'Player 1 does...', then just make that event in the trigger for every player, then in the actions use arrays with an index[player number of (triggering player)]


Example...

Player 1 types -deposit 100
Player 2 types -deposit 100

set balance[player number of (triggering player)] = balance[player number of (triggering player)] + 100
05-03-2004, 06:41 PM#4
Alekmikof
Thanks a lot for the help, now does anyone know anything about my upgrade problems?

(I just noticed that when I posted my two topics earlier, I posted them in the opposite forums, sorry about that everyone...) :(
05-03-2004, 07:36 PM#5
Shimrra
For your upgrades to work, make sure you have all of the following:

-The unit has the new ability
-The field 'Techtree - Check Dependencies' is set to true
-The unit has new ability upgrade in it's 'Upgrades Used'
-The ability's 'Techtree Requirements' field is set to the new ability upgrade
-Make sure the building reserches the new ability upgrade

I hope this helps!
05-03-2004, 08:10 PM#6
Alekmikof
Thanks a lot Shimrra... I had forgotten to rebuild the abilities techtree, and only rebuilt the upgrade techtree. What a dumb mistake. Thanks again.